Clear unknowns in LegoAnimActorStruct and LegoAnimActor (#1673)

This commit is contained in:
Fabian Neundorf
2025-08-09 17:40:12 +02:00
committed by GitHub
parent 1a317a3ef8
commit 61eaea8bb4
9 changed files with 53 additions and 38 deletions

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@@ -8,13 +8,13 @@ class LegoAnim;
// SIZE 0x20 // SIZE 0x20
struct LegoAnimActorStruct { struct LegoAnimActorStruct {
LegoAnimActorStruct(float p_unk0x00, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs); LegoAnimActorStruct(float p_worldSpeed, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs);
~LegoAnimActorStruct(); ~LegoAnimActorStruct();
float GetDuration(); float GetDuration();
// FUNCTION: BETA10 0x1000fb10 // FUNCTION: BETA10 0x1000fb10
float GetUnknown0x00() { return m_unk0x00; } float GetWorldSpeed() { return m_worldSpeed; }
// FUNCTION: BETA10 0x10012210 // FUNCTION: BETA10 0x10012210
LegoAnim* GetAnimTreePtr() { return m_AnimTreePtr; } LegoAnim* GetAnimTreePtr() { return m_AnimTreePtr; }
@@ -23,7 +23,7 @@ struct LegoAnimActorStruct {
LegoROI** GetROIMap() { return m_roiMap; } LegoROI** GetROIMap() { return m_roiMap; }
// TODO: Possibly private // TODO: Possibly private
float m_unk0x00; // 0x00 float m_worldSpeed; // 0x00
LegoAnim* m_AnimTreePtr; // 0x04 LegoAnim* m_AnimTreePtr; // 0x04
LegoROI** m_roiMap; // 0x08 LegoROI** m_roiMap; // 0x08
MxU32 m_numROIs; // 0x0c MxU32 m_numROIs; // 0x0c
@@ -47,9 +47,14 @@ public:
void Animate(float p_time) override; // vtable+0x70 void Animate(float p_time) override; // vtable+0x70
void VTable0x74(Matrix4& p_transform) override; // vtable+0x74 void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
virtual MxResult FUN_1001c1f0(float& p_und); virtual MxResult GetTimeInCycle(float& p_timeInCycle);
virtual MxResult FUN_1001c360(float, Matrix4& p_transform); virtual MxResult AnimateWithTransform(float p_time, Matrix4& p_transform);
virtual MxResult FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs); virtual MxResult CreateAnimActorStruct(
LegoAnim* p_AnimTreePtr,
float p_worldSpeed,
LegoROI** p_roiMap,
MxU32 p_numROIs
);
virtual void ClearMaps(); virtual void ClearMaps();
// FUNCTION: LEGO1 0x1000fba0 // FUNCTION: LEGO1 0x1000fba0

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@@ -15,7 +15,7 @@ public:
void ParseAction(char* p_extra) override; // vtable+0x20 void ParseAction(char* p_extra) override; // vtable+0x20
MxResult FUN_1001c360(float p_und, Matrix4& p_transform) override; MxResult AnimateWithTransform(float p_time, Matrix4& p_transform) override;
virtual void FUN_10071c80(Vector3& p_vec); virtual void FUN_10071c80(Vector3& p_vec);

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@@ -144,7 +144,7 @@ void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
void Act2Actor::FUN_10018980() void Act2Actor::FUN_10018980()
{ {
for (MxS32 i = 0; i < m_animMaps.size(); i++) { for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -1.0f) { if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
m_shootAnim = m_animMaps[i]; m_shootAnim = m_animMaps[i];
} }
} }

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@@ -270,7 +270,7 @@ void Act3Cop::ParseAction(char* p_extra)
} }
for (i = 0; i < m_animMaps.size(); i++) { for (i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -1.0f) { if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
m_eatAnim = m_animMaps[i]; m_eatAnim = m_animMaps[i];
} }
} }
@@ -558,7 +558,7 @@ void Act3Brickster::ParseAction(char* p_extra)
((Act3*) m_world)->SetBrickster(this); ((Act3*) m_world)->SetBrickster(this);
for (MxS32 i = 0; i < m_animMaps.size(); i++) { for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -1.0f) { if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
m_shootAnim = m_animMaps[i]; m_shootAnim = m_animMaps[i];
} }
} }

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@@ -13,9 +13,14 @@ DECOMP_SIZE_ASSERT(LegoAnimActorStruct, 0x20)
// FUNCTION: LEGO1 0x1001bf80 // FUNCTION: LEGO1 0x1001bf80
// FUNCTION: BETA10 0x1003dc10 // FUNCTION: BETA10 0x1003dc10
LegoAnimActorStruct::LegoAnimActorStruct(float p_unk0x00, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs) LegoAnimActorStruct::LegoAnimActorStruct(
float p_worldSpeed,
LegoAnim* p_AnimTreePtr,
LegoROI** p_roiMap,
MxU32 p_numROIs
)
{ {
m_unk0x00 = p_unk0x00; m_worldSpeed = p_worldSpeed;
m_AnimTreePtr = p_AnimTreePtr; m_AnimTreePtr = p_AnimTreePtr;
m_roiMap = p_roiMap; m_roiMap = p_roiMap;
m_numROIs = p_numROIs; m_numROIs = p_numROIs;
@@ -50,22 +55,22 @@ LegoAnimActor::~LegoAnimActor()
// FUNCTION: LEGO1 0x1001c1f0 // FUNCTION: LEGO1 0x1001c1f0
// FUNCTION: BETA10 0x1003f240 // FUNCTION: BETA10 0x1003f240
MxResult LegoAnimActor::FUN_1001c1f0(float& p_und) MxResult LegoAnimActor::GetTimeInCycle(float& p_timeInCycle)
{ {
float duration = (float) m_animMaps[m_curAnim]->m_AnimTreePtr->GetDuration(); float duration = (float) m_animMaps[m_curAnim]->m_AnimTreePtr->GetDuration();
p_und = m_actorTime - duration * ((MxS32) (m_actorTime / duration)); p_timeInCycle = m_actorTime - duration * ((MxS32) (m_actorTime / duration));
return SUCCESS; return SUCCESS;
} }
// FUNCTION: LEGO1 0x1001c240 // FUNCTION: LEGO1 0x1001c240
void LegoAnimActor::VTable0x74(Matrix4& p_transform) void LegoAnimActor::VTable0x74(Matrix4& p_transform)
{ {
float und; float timeInCycle;
LegoPathActor::VTable0x74(p_transform); LegoPathActor::VTable0x74(p_transform);
if (m_curAnim >= 0) { if (m_curAnim >= 0) {
FUN_1001c1f0(und); GetTimeInCycle(timeInCycle);
FUN_1001c360(und, p_transform); AnimateWithTransform(timeInCycle, p_transform);
} }
} }
@@ -81,10 +86,10 @@ void LegoAnimActor::Animate(float p_time)
if (m_actorState == c_initial && !m_userNavFlag && m_worldSpeed <= 0) { if (m_actorState == c_initial && !m_userNavFlag && m_worldSpeed <= 0) {
if (m_curAnim >= 0) { if (m_curAnim >= 0) {
MxMatrix matrix(m_unk0xec); MxMatrix transform(m_unk0xec);
float f; float timeInCycle;
FUN_1001c1f0(f); GetTimeInCycle(timeInCycle);
FUN_1001c360(f, matrix); AnimateWithTransform(timeInCycle, transform);
} }
m_lastTime = m_actorTime = p_time; m_lastTime = m_actorTime = p_time;
@@ -96,9 +101,9 @@ void LegoAnimActor::Animate(float p_time)
// FUNCTION: LEGO1 0x1001c360 // FUNCTION: LEGO1 0x1001c360
// FUNCTION: BETA10 0x1003e2d3 // FUNCTION: BETA10 0x1003e2d3
MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform) MxResult LegoAnimActor::AnimateWithTransform(float p_time, Matrix4& p_transform)
{ {
if (p_und >= 0) { if (p_time >= 0) {
assert((m_curAnim >= 0) && (m_curAnim < m_animMaps.size())); assert((m_curAnim >= 0) && (m_curAnim < m_animMaps.size()));
LegoROI** roiMap = m_animMaps[m_curAnim]->m_roiMap; LegoROI** roiMap = m_animMaps[m_curAnim]->m_roiMap;
@@ -133,7 +138,7 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
} }
for (MxS32 j = 0; j < n->GetNumChildren(); j++) { for (MxS32 j = 0; j < n->GetNumChildren(); j++) {
LegoROI::ApplyAnimationTransformation(n->GetChild(j), p_transform, p_und, roiMap); LegoROI::ApplyAnimationTransformation(n->GetChild(j), p_transform, p_time, roiMap);
} }
if (m_cameraFlag) { if (m_cameraFlag) {
@@ -150,15 +155,20 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
// FUNCTION: LEGO1 0x1001c450 // FUNCTION: LEGO1 0x1001c450
// FUNCTION: BETA10 0x1003e590 // FUNCTION: BETA10 0x1003e590
MxResult LegoAnimActor::FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs) MxResult LegoAnimActor::CreateAnimActorStruct(
LegoAnim* p_AnimTreePtr,
float p_worldSpeed,
LegoROI** p_roiMap,
MxU32 p_numROIs
)
{ {
// the capitalization of `p_AnimTreePtr` was taken from BETA10 // the capitalization of `p_AnimTreePtr` was taken from BETA10
assert(p_AnimTreePtr && p_roiMap); assert(p_AnimTreePtr && p_roiMap);
LegoAnimActorStruct* laas = new LegoAnimActorStruct(p_unk0x00, p_AnimTreePtr, p_roiMap, p_numROIs); LegoAnimActorStruct* laas = new LegoAnimActorStruct(p_worldSpeed, p_AnimTreePtr, p_roiMap, p_numROIs);
for (vector<LegoAnimActorStruct*>::iterator it = m_animMaps.begin(); it != m_animMaps.end(); it++) { for (vector<LegoAnimActorStruct*>::iterator it = m_animMaps.begin(); it != m_animMaps.end(); it++) {
if (p_unk0x00 < (*it)->m_unk0x00) { if (p_worldSpeed < (*it)->m_worldSpeed) {
m_animMaps.insert(it, laas); m_animMaps.insert(it, laas);
SetWorldSpeed(m_worldSpeed); SetWorldSpeed(m_worldSpeed);
return SUCCESS; return SUCCESS;
@@ -196,12 +206,12 @@ void LegoAnimActor::SetWorldSpeed(MxFloat p_worldSpeed)
if (m_animMaps.size() > 0) { if (m_animMaps.size() > 0) {
m_curAnim = 0; m_curAnim = 0;
if (m_worldSpeed >= m_animMaps[m_animMaps.size() - 1]->m_unk0x00) { if (m_worldSpeed >= m_animMaps[m_animMaps.size() - 1]->m_worldSpeed) {
m_curAnim = m_animMaps.size() - 1; m_curAnim = m_animMaps.size() - 1;
} }
else { else {
for (MxU32 i = 0; i < m_animMaps.size(); i++) { for (MxU32 i = 0; i < m_animMaps.size(); i++) {
if (m_worldSpeed <= m_animMaps[i]->m_unk0x00) { if (m_worldSpeed <= m_animMaps[i]->m_worldSpeed) {
m_curAnim = i; m_curAnim = i;
break; break;
} }

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@@ -169,7 +169,7 @@ inline void LegoExtraActor::FUN_1002ad8a()
m_assAnimP->FUN_1006d680(this, -20.0f); m_assAnimP->FUN_1006d680(this, -20.0f);
for (MxS32 i = 0; i < m_animMaps.size(); i++) { for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -20.0f) { if (m_animMaps[i]->GetWorldSpeed() == -20.0f) {
m_assAnim = new LegoAnimActorStruct(*m_animMaps[i]); m_assAnim = new LegoAnimActorStruct(*m_animMaps[i]);
break; break;
} }
@@ -181,7 +181,7 @@ inline void LegoExtraActor::FUN_1002ad8a()
m_disAnimP->FUN_1006d680(this, -21.0f); m_disAnimP->FUN_1006d680(this, -21.0f);
for (MxS32 i = 0; i < m_animMaps.size(); i++) { for (MxS32 i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -21.0f) { if (m_animMaps[i]->GetWorldSpeed() == -21.0f) {
m_disAnim = new LegoAnimActorStruct(*m_animMaps[i]); m_disAnim = new LegoAnimActorStruct(*m_animMaps[i]);
break; break;
} }
@@ -410,7 +410,7 @@ void LegoExtraActor::VTable0xc4()
if (b) { if (b) {
float duration = m_animMaps[m_curAnim]->GetDuration(); float duration = m_animMaps[m_curAnim]->GetDuration();
MxMatrix matrix(m_unk0xec); MxMatrix matrix(m_unk0xec);
LegoAnimActor::FUN_1001c360(duration, matrix); LegoAnimActor::AnimateWithTransform(duration, matrix);
} }
} }
} }

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@@ -268,10 +268,10 @@ void LegoRaceCar::ParseAction(char* p_extra)
MxS32 i; MxS32 i;
for (i = 0; i < m_animMaps.size(); i++) { for (i = 0; i < m_animMaps.size(); i++) {
if (m_animMaps[i]->GetUnknown0x00() == -1.0f) { if (m_animMaps[i]->GetWorldSpeed() == -1.0f) {
m_skelKick1Anim = m_animMaps[i]; m_skelKick1Anim = m_animMaps[i];
} }
else if (m_animMaps[i]->GetUnknown0x00() == -2.0f) { else if (m_animMaps[i]->GetWorldSpeed() == -2.0f) {
m_skelKick2Anim = m_animMaps[i]; m_skelKick2Anim = m_animMaps[i];
} }
} }

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@@ -22,15 +22,15 @@ RaceSkel::~RaceSkel()
// FUNCTION: LEGO1 0x10071b50 // FUNCTION: LEGO1 0x10071b50
// FUNCTION: BETA10 0x100f13cf // FUNCTION: BETA10 0x100f13cf
MxResult RaceSkel::FUN_1001c360(float p_und, Matrix4& p_transform) MxResult RaceSkel::AnimateWithTransform(float p_time, Matrix4& p_transform)
{ {
p_transform[3][0] = -630.0f; p_transform[3][0] = -630.0f;
p_transform[3][1] = -4.688f; p_transform[3][1] = -4.688f;
p_transform[3][2] = 323.0f; p_transform[3][2] = 323.0f;
m_animPosition = p_und; m_animPosition = p_time;
return LegoAnimActor::FUN_1001c360(p_und, p_transform); return LegoAnimActor::AnimateWithTransform(p_time, p_transform);
} }
// FUNCTION: LEGO1 0x10071b90 // FUNCTION: LEGO1 0x10071b90

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@@ -1435,7 +1435,7 @@ void LegoLocomotionAnimPresenter::FUN_1006d680(LegoAnimActor* p_actor, MxFloat p
if (m_roiMap != NULL) { if (m_roiMap != NULL) {
m_roiMapList->Append(m_roiMap); m_roiMapList->Append(m_roiMap);
p_actor->FUN_1001c450(m_anim, p_value, m_roiMap, m_roiMapSize); p_actor->CreateAnimActorStruct(m_anim, p_value, m_roiMap, m_roiMapSize);
m_roiMap = NULL; m_roiMap = NULL;
} }