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implement a few mxomni/legoomni functions (#193)
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@@ -708,7 +708,7 @@ inline void IsleApp::Tick(BOOL sleepIfNotNextFrame)
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}
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if (this->m_frameDelta + g_lastFrameTime < currentTime) {
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if (!Lego()->vtable40()) {
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if (!Lego()->IsTimerRunning()) {
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TickleManager()->Tickle();
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}
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g_lastFrameTime = currentTime;
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