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implement a few mxomni/legoomni functions (#193)
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@@ -121,6 +121,12 @@ void MxOmni::StopTimer()
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}
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}
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// OFFSET: LEGO1 0x10058a90
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MxBool MxOmni::IsTimerRunning()
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{
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return m_timerRunning;
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}
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// OFFSET: LEGO1 0x100b0690
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void MxOmni::DestroyInstance()
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{
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