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Implement/match TowTrack::ActivateSceneActions (#1075)
* Implement/match TowTrack::ActivateSceneActions * Add PlayAction
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@@ -96,7 +96,7 @@ public:
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void CreateState();
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void FUN_1004dab0();
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void FUN_1004dad0();
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void ActivateSceneActions();
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void StopActions();
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void FUN_1004dbe0();
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@@ -105,18 +105,18 @@ public:
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private:
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void Leave();
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void FUN_1004dcf0(IsleScript::Script);
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void PlayAction(IsleScript::Script p_objectId);
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undefined4 m_unk0x160; // 0x160
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TowTrackMissionState* m_state; // 0x164
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MxS16 m_unk0x168; // 0x168
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MxS16 m_actorId; // 0x16a
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MxS16 m_unk0x16c; // 0x16c
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MxS16 m_unk0x16e; // 0x16e
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MxS32 m_unk0x170; // 0x170
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MxS32 m_unk0x174; // 0x174
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MxFloat m_fuel; // 0x178
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MxFloat m_time; // 0x17c
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undefined4 m_unk0x160; // 0x160
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TowTrackMissionState* m_state; // 0x164
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MxS16 m_unk0x168; // 0x168
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MxS16 m_actorId; // 0x16a
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MxS16 m_unk0x16c; // 0x16c
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MxS16 m_unk0x16e; // 0x16e
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IsleScript::Script m_lastAction; // 0x170
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MxS32 m_unk0x174; // 0x174
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MxFloat m_fuel; // 0x178
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MxFloat m_time; // 0x17c
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};
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#endif // TOWTRACK_H
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