Implement/match TowTrack::ActivateSceneActions (#1075)

* Implement/match TowTrack::ActivateSceneActions

* Add PlayAction
This commit is contained in:
Christian Semmler
2024-08-03 11:17:17 -07:00
committed by GitHub
parent a1c6196bbc
commit 63586f88b2
3 changed files with 67 additions and 27 deletions

View File

@@ -96,7 +96,7 @@ public:
void CreateState();
void FUN_1004dab0();
void FUN_1004dad0();
void ActivateSceneActions();
void StopActions();
void FUN_1004dbe0();
@@ -105,18 +105,18 @@ public:
private:
void Leave();
void FUN_1004dcf0(IsleScript::Script);
void PlayAction(IsleScript::Script p_objectId);
undefined4 m_unk0x160; // 0x160
TowTrackMissionState* m_state; // 0x164
MxS16 m_unk0x168; // 0x168
MxS16 m_actorId; // 0x16a
MxS16 m_unk0x16c; // 0x16c
MxS16 m_unk0x16e; // 0x16e
MxS32 m_unk0x170; // 0x170
MxS32 m_unk0x174; // 0x174
MxFloat m_fuel; // 0x178
MxFloat m_time; // 0x17c
undefined4 m_unk0x160; // 0x160
TowTrackMissionState* m_state; // 0x164
MxS16 m_unk0x168; // 0x168
MxS16 m_actorId; // 0x16a
MxS16 m_unk0x16c; // 0x16c
MxS16 m_unk0x16e; // 0x16e
IsleScript::Script m_lastAction; // 0x170
MxS32 m_unk0x174; // 0x174
MxFloat m_fuel; // 0x178
MxFloat m_time; // 0x17c
};
#endif // TOWTRACK_H