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Implement/match Isle::CreateState and related (#948)
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@@ -49,12 +49,12 @@ MxResult Helicopter::Create(MxDSAction& p_dsAction)
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if (world) {
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world->Add(this);
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}
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GetState();
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CreateState();
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return result;
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}
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// FUNCTION: LEGO1 0x10003320
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void Helicopter::GetState()
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void Helicopter::CreateState()
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{
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m_state = (HelicopterState*) GameState()->GetState("HelicopterState");
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if (!m_state) {
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