Implement/match Isle::CreateState and related (#948)

This commit is contained in:
Christian Semmler
2024-05-24 14:07:36 -04:00
committed by GitHub
parent 1633118f68
commit 63719ef689
14 changed files with 123 additions and 61 deletions

View File

@@ -1,17 +1,21 @@
#include "pizza.h"
#include "act1state.h"
#include "legogamestate.h"
#include "misc.h"
#include "mxmisc.h"
#include "mxticklemanager.h"
#include "pizzamissionstate.h"
DECOMP_SIZE_ASSERT(Pizza, 0x9c)
// FUNCTION: LEGO1 0x10037ef0
Pizza::Pizza()
{
m_unk0x7c = 0;
m_state = NULL;
m_unk0x80 = 0;
m_skateboard = NULL;
m_unk0x88 = 0;
m_act1state = NULL;
m_unk0x8c = -1;
m_unk0x98 = 0;
m_unk0x90 = 0x80000000;
@@ -30,6 +34,20 @@ MxResult Pizza::Create(MxDSAction& p_dsAction)
return SUCCESS;
}
// FUNCTION: LEGO1 0x100381b0
void Pizza::CreateState()
{
m_state = (PizzaMissionState*) GameState()->GetState("PizzaMissionState");
if (m_state == NULL) {
m_state = (PizzaMissionState*) GameState()->CreateState("PizzaMissionState");
}
m_act1state = (Act1State*) GameState()->GetState("Act1State");
if (m_act1state == NULL) {
m_act1state = (Act1State*) GameState()->CreateState("Act1State");
}
}
// STUB: LEGO1 0x100382b0
void Pizza::FUN_100382b0()
{