Implement/match LegoAnimNodeData::SetName (#1154)

This commit is contained in:
Christian Semmler
2024-11-15 11:15:33 -07:00
committed by GitHub
parent 93c640a45f
commit 63fee4d11d
3 changed files with 11 additions and 6 deletions

View File

@@ -408,7 +408,7 @@ void LegoCarBuildAnimPresenter::FUN_10079160()
root = m_anim->GetRoot();
data2 = (LegoAnimNodeData*) root->GetData();
destData->FUN_100a0360(data2->GetName());
destData->SetName(data2->GetName());
destNode->SetNumChildren(1);
children = new LegoTreeNode*;