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Implement/match LegoAnimNodeData::SetName (#1154)
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@@ -408,7 +408,7 @@ void LegoCarBuildAnimPresenter::FUN_10079160()
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root = m_anim->GetRoot();
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data2 = (LegoAnimNodeData*) root->GetData();
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destData->FUN_100a0360(data2->GetName());
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destData->SetName(data2->GetName());
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destNode->SetNumChildren(1);
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children = new LegoTreeNode*;
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