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Implement/match LegoAnimNodeData::SetName (#1154)
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@@ -152,7 +152,7 @@ public:
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LegoResult Read(LegoStorage* p_storage) override; // vtable+0x04
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LegoResult Write(LegoStorage* p_storage) override; // vtable+0x08
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void FUN_100a0360(LegoChar* p_param);
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void SetName(LegoChar* p_name);
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LegoResult CreateLocalTransform(LegoFloat p_time, Matrix4& p_matrix);
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LegoBool FUN_100a0990(LegoFloat p_time);
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