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Implement/match more LegoPlantManager functions (#1040)
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@@ -304,7 +304,7 @@ void LegoBuildingManager::CreateBuilding(MxS32 p_index, LegoWorld* p_world)
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}
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// FUNCTION: LEGO1 0x1002fb30
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void LegoBuildingManager::FUN_1002fb30()
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void LegoBuildingManager::Reset()
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{
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MxU32 i;
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