Various matches with BETA functions (#1281)

* Match functions to BETA

* Improve `Matrix4::FromQuaternion`

* Improve `Matrix4::ToQuaternion` match

* Fix bug that was fixed in retail

* Match `Vector4::NormalizeQuaternion`
This commit is contained in:
Christian Semmler
2024-12-25 14:05:28 -07:00
committed by GitHub
parent 70baf8cecc
commit 667ea3ff82
6 changed files with 85 additions and 70 deletions

View File

@@ -30,6 +30,7 @@ DECOMP_SIZE_ASSERT(Matrix4, 0x08)
DECOMP_SIZE_ASSERT(MxMatrix, 0x48)
// FUNCTION: LEGO1 0x10001e60
// FUNCTION: BETA10 0x1002a0d0
Helicopter::Helicopter()
{
m_maxLinearVel = 60;
@@ -43,6 +44,7 @@ Helicopter::~Helicopter()
}
// FUNCTION: LEGO1 0x100032c0
// FUNCTION: BETA10 0x1002a16d
MxResult Helicopter::Create(MxDSAction& p_dsAction)
{
MxResult result = IslePathActor::Create(p_dsAction);
@@ -52,6 +54,8 @@ MxResult Helicopter::Create(MxDSAction& p_dsAction)
((Act3*) m_world)->SetHelicopter(this);
}
assert(m_world);
if (m_world != NULL) {
m_world->Add(this);
}
@@ -61,6 +65,7 @@ MxResult Helicopter::Create(MxDSAction& p_dsAction)
}
// FUNCTION: LEGO1 0x10003320
// FUNCTION: BETA10 0x1002a240
void Helicopter::CreateState()
{
m_state = (HelicopterState*) GameState()->GetState("HelicopterState");
@@ -70,8 +75,11 @@ void Helicopter::CreateState()
}
// FUNCTION: LEGO1 0x10003360
// FUNCTION: BETA10 0x1002a29a
void Helicopter::Exit()
{
assert(UserActor() == this);
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
SpawnPlayer(
LegoGameState::e_unk40,
@@ -110,6 +118,7 @@ void Helicopter::Exit()
}
// FUNCTION: LEGO1 0x10003480
// FUNCTION: BETA10 0x1002a3db
MxLong Helicopter::HandleClick()
{
if (!FUN_1003ef60()) {
@@ -118,6 +127,7 @@ MxLong Helicopter::HandleClick()
if (!m_world) {
m_world = CurrentWorld();
assert(m_world);
}
AnimationManager()->FUN_1005f6d0(FALSE);
@@ -163,6 +173,8 @@ MxLong Helicopter::HandleClick()
MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
{
MxLong result = 0;
assert(m_world);
MxAtomId script;
switch (GameState()->GetCurrentAct()) {
@@ -199,9 +211,10 @@ MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
break;
}
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
assert(act1State);
if (m_state->m_unk0x08 == 0) {
state->m_unk0x018 = 4;
act1State->m_unk0x018 = 4;
m_state->m_unk0x08 = 1;
m_world->RemoveActor(this);
InvokeAction(Extra::ActionType::e_start, script, IsleScript::c_HelicopterTakeOff_Anim, NULL);
@@ -303,9 +316,9 @@ MxLong Helicopter::HandleEndAnim(LegoEndAnimNotificationParam& p_param)
switch (m_state->m_unk0x08) {
case 1: {
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
assert(act1state);
act1state->m_unk0x018 = 4;
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
assert(act1State);
act1State->m_unk0x018 = 4;
SpawnPlayer(
LegoGameState::e_unk42,
TRUE,
@@ -344,9 +357,9 @@ MxLong Helicopter::HandleEndAnim(LegoEndAnimNotificationParam& p_param)
m_world->GetCameraController()->SetWorldTransform(at, dir, up);
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
assert(act1state);
act1state->m_unk0x018 = 0;
Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
assert(act1State);
act1State->m_unk0x018 = 0;
SpawnPlayer(
LegoGameState::e_unk41,
TRUE,
@@ -423,7 +436,7 @@ void Helicopter::Animate(float p_time)
((Act3*) m_world)->FUN_10073430();
}
LegoPathActor::m_actorState = c_disabled;
SetActorState(c_disabled);
}
}
else {

View File

@@ -716,7 +716,7 @@ MxResult LegoAnimPresenter::FUN_1006b140(LegoROI* p_roi)
for (i = 1; i <= m_roiMapSize; i++) {
if (m_roiMap[i] == p_roi) {
if (local5c[i].Unknown(local58) != SUCCESS) {
if (local5c[i].BETA_1005a590(local58) != SUCCESS) {
goto done;
}