Various matches with BETA functions (#1281)

* Match functions to BETA

* Improve `Matrix4::FromQuaternion`

* Improve `Matrix4::ToQuaternion` match

* Fix bug that was fixed in retail

* Match `Vector4::NormalizeQuaternion`
This commit is contained in:
Christian Semmler
2024-12-25 14:05:28 -07:00
committed by GitHub
parent 70baf8cecc
commit 667ea3ff82
6 changed files with 85 additions and 70 deletions

View File

@@ -179,7 +179,7 @@ public:
}
}
inline int Unknown(Matrix4& p_mat);
inline int BETA_1005a590(Matrix4& p_mat);
// FUNCTION: LEGO1 0x1006b500
void Swap(int p_d1, int p_d2)
@@ -202,9 +202,11 @@ protected:
// FUNCTION: BETA10 0x100101c0
inline void Matrix4::ToQuaternion(Vector4& p_outQuat)
{
float trace = m_data[0][0] + m_data[1][1] + m_data[2][2];
if (trace > 0) {
trace = (float) sqrt(trace + 1.0);
float trace;
float localc = m_data[0][0] + m_data[1][1] + m_data[2][2];
if (localc > 0) {
trace = (float) sqrt(localc + 1.0);
p_outQuat[3] = trace * 0.5f;
trace = 0.5f / trace;
p_outQuat[0] = (m_data[2][1] - m_data[1][2]) * trace;
@@ -212,7 +214,6 @@ inline void Matrix4::ToQuaternion(Vector4& p_outQuat)
p_outQuat[2] = (m_data[1][0] - m_data[0][1]) * trace;
}
else {
// GLOBAL: LEGO1 0x100d4090
static int rotateIndex[] = {1, 2, 0};
@@ -228,8 +229,7 @@ inline void Matrix4::ToQuaternion(Vector4& p_outQuat)
int next = rotateIndex[largest];
int nextNext = rotateIndex[next];
float trace =
(float) (sqrt(*Element(largest, largest) - (*Element(nextNext, nextNext) + *Element(next, next)) + 1.0));
trace = (float) sqrt(*Element(largest, largest) - (*Element(nextNext, nextNext) + *Element(next, next)) + 1.0);
p_outQuat[largest] = trace * 0.5f;
trace = 0.5f / trace;
@@ -244,38 +244,38 @@ inline void Matrix4::ToQuaternion(Vector4& p_outQuat)
// FUNCTION: BETA10 0x10010550
inline int Matrix4::FromQuaternion(const Vector4& p_vec)
{
float len = p_vec.LenSquared();
float local14 = p_vec.LenSquared();
if (len > 0.0f) {
float v7 = 2.0f / len;
if (local14 > 0.0f) {
local14 = 2.0f / local14;
float v9 = p_vec[0] * v7;
float v11 = p_vec[1] * v7;
float v12 = p_vec[2] * v7;
float local24 = p_vec[0] * local14;
float local34 = p_vec[1] * local14;
float local10 = p_vec[2] * local14;
float v13 = p_vec[3] * v9;
float v14 = p_vec[3] * v11;
float v16 = p_vec[3] * v12;
float local28 = p_vec[3] * local24;
float local2c = p_vec[3] * local34;
float local30 = p_vec[3] * local10;
float v17 = p_vec[0] * v9;
float v22 = p_vec[0] * v11;
float v23 = p_vec[0] * v12;
float local38 = p_vec[0] * local24;
float local8 = p_vec[0] * local34;
float localc = p_vec[0] * local10;
float v18 = p_vec[1] * v11;
float v24 = p_vec[1] * v12;
float v19 = p_vec[2] * v12;
float local18 = p_vec[1] * local34;
float local1c = p_vec[1] * local10;
float local20 = p_vec[2] * local10;
m_data[0][0] = 1.0f - (v18 + v19);
m_data[1][0] = v22 + v16;
m_data[2][0] = v23 - v14;
m_data[0][0] = 1.0f - (local18 + local20);
m_data[1][0] = local8 + local30;
m_data[2][0] = localc - local2c;
m_data[0][1] = v22 - v16;
m_data[1][1] = 1.0f - (v17 + v19);
m_data[2][1] = v24 + v13;
m_data[0][1] = local8 - local30;
m_data[1][1] = 1.0f - (local38 + local20);
m_data[2][1] = local1c + local28;
m_data[0][2] = v14 + v23;
m_data[1][2] = v24 - v13;
m_data[2][2] = 1.0f - (v18 + v17);
m_data[0][2] = local2c + localc;
m_data[1][2] = local1c - local28;
m_data[2][2] = 1.0f - (local18 + local38);
m_data[3][0] = 0.0f;
m_data[3][1] = 0.0f;
@@ -287,12 +287,13 @@ inline int Matrix4::FromQuaternion(const Vector4& p_vec)
m_data[2][3] = 0.0f;
return 0;
}
return -1;
else {
return -1;
}
}
// FUNCTION: BETA10 0x1005a590
inline int Matrix4::Unknown(Matrix4& p_mat)
inline int Matrix4::BETA_1005a590(Matrix4& p_mat)
{
float local5c[4][4];
Matrix4 localc(local5c);