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Various matches with BETA functions (#1281)
* Match functions to BETA * Improve `Matrix4::FromQuaternion` * Improve `Matrix4::ToQuaternion` match * Fix bug that was fixed in retail * Match `Vector4::NormalizeQuaternion`
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667ea3ff82
@@ -30,6 +30,7 @@ DECOMP_SIZE_ASSERT(Matrix4, 0x08)
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DECOMP_SIZE_ASSERT(MxMatrix, 0x48)
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// FUNCTION: LEGO1 0x10001e60
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// FUNCTION: BETA10 0x1002a0d0
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Helicopter::Helicopter()
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{
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m_maxLinearVel = 60;
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@@ -43,6 +44,7 @@ Helicopter::~Helicopter()
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}
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// FUNCTION: LEGO1 0x100032c0
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// FUNCTION: BETA10 0x1002a16d
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MxResult Helicopter::Create(MxDSAction& p_dsAction)
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{
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MxResult result = IslePathActor::Create(p_dsAction);
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@@ -52,6 +54,8 @@ MxResult Helicopter::Create(MxDSAction& p_dsAction)
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((Act3*) m_world)->SetHelicopter(this);
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}
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assert(m_world);
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if (m_world != NULL) {
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m_world->Add(this);
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}
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@@ -61,6 +65,7 @@ MxResult Helicopter::Create(MxDSAction& p_dsAction)
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}
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// FUNCTION: LEGO1 0x10003320
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// FUNCTION: BETA10 0x1002a240
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void Helicopter::CreateState()
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{
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m_state = (HelicopterState*) GameState()->GetState("HelicopterState");
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@@ -70,8 +75,11 @@ void Helicopter::CreateState()
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}
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// FUNCTION: LEGO1 0x10003360
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// FUNCTION: BETA10 0x1002a29a
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void Helicopter::Exit()
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{
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assert(UserActor() == this);
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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SpawnPlayer(
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LegoGameState::e_unk40,
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@@ -110,6 +118,7 @@ void Helicopter::Exit()
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}
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// FUNCTION: LEGO1 0x10003480
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// FUNCTION: BETA10 0x1002a3db
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MxLong Helicopter::HandleClick()
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{
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if (!FUN_1003ef60()) {
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@@ -118,6 +127,7 @@ MxLong Helicopter::HandleClick()
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if (!m_world) {
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m_world = CurrentWorld();
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assert(m_world);
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}
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AnimationManager()->FUN_1005f6d0(FALSE);
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@@ -163,6 +173,8 @@ MxLong Helicopter::HandleClick()
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MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
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{
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MxLong result = 0;
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assert(m_world);
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MxAtomId script;
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switch (GameState()->GetCurrentAct()) {
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@@ -199,9 +211,10 @@ MxLong Helicopter::HandleControl(LegoControlManagerNotificationParam& p_param)
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break;
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}
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Act1State* state = (Act1State*) GameState()->GetState("Act1State");
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Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
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assert(act1State);
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if (m_state->m_unk0x08 == 0) {
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state->m_unk0x018 = 4;
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act1State->m_unk0x018 = 4;
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m_state->m_unk0x08 = 1;
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m_world->RemoveActor(this);
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InvokeAction(Extra::ActionType::e_start, script, IsleScript::c_HelicopterTakeOff_Anim, NULL);
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@@ -303,9 +316,9 @@ MxLong Helicopter::HandleEndAnim(LegoEndAnimNotificationParam& p_param)
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switch (m_state->m_unk0x08) {
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case 1: {
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
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assert(act1state);
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act1state->m_unk0x018 = 4;
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Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
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assert(act1State);
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act1State->m_unk0x018 = 4;
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SpawnPlayer(
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LegoGameState::e_unk42,
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TRUE,
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@@ -344,9 +357,9 @@ MxLong Helicopter::HandleEndAnim(LegoEndAnimNotificationParam& p_param)
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m_world->GetCameraController()->SetWorldTransform(at, dir, up);
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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Act1State* act1state = (Act1State*) GameState()->GetState("Act1State");
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assert(act1state);
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act1state->m_unk0x018 = 0;
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Act1State* act1State = (Act1State*) GameState()->GetState("Act1State");
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assert(act1State);
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act1State->m_unk0x018 = 0;
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SpawnPlayer(
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LegoGameState::e_unk41,
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TRUE,
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@@ -423,7 +436,7 @@ void Helicopter::Animate(float p_time)
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((Act3*) m_world)->FUN_10073430();
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}
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LegoPathActor::m_actorState = c_disabled;
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SetActorState(c_disabled);
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}
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}
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else {
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@@ -716,7 +716,7 @@ MxResult LegoAnimPresenter::FUN_1006b140(LegoROI* p_roi)
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for (i = 1; i <= m_roiMapSize; i++) {
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if (m_roiMap[i] == p_roi) {
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if (local5c[i].Unknown(local58) != SUCCESS) {
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if (local5c[i].BETA_1005a590(local58) != SUCCESS) {
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goto done;
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}
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@@ -675,6 +675,9 @@
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// LIBRARY: BETA10 0x100f9a50
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// _sin
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// LIBRARY: BETA10 0x100f9a5a
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// _cos
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// LIBRARY: BETA10 0x100f95d0
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// _sqrt
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@@ -164,10 +164,9 @@ inline int UnknownMx4DPointFloat::BETA_1004aaa0(Matrix4& p_matrix, float p_f)
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if (FUN_100040a0(v, p_f) == 0) {
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return p_matrix.FromQuaternion(v);
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}
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else {
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return -1;
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}
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}
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// FUNCTION: LEGO1 0x10004520
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inline long UnknownMx4DPointFloat::FUN_10004520()
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@@ -201,12 +200,14 @@ inline int UnknownMx4DPointFloat::FUN_100040a0(Vector4& p_v, float p_f)
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p_v[3] = (float) ((1.0 - p_f) * acos((double) p_v[3]) * 2.0);
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return p_v.NormalizeQuaternion();
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}
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else if (m_unk0x30 == c_bit2) {
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if (m_unk0x30 == c_bit2) {
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p_v = m_unk0x18;
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p_v[3] = (float) (p_f * acos((double) p_v[3]) * 2.0);
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return p_v.NormalizeQuaternion();
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}
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else if (m_unk0x30 == (c_bit1 | c_bit2)) {
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if (m_unk0x30 == (c_bit1 | c_bit2)) {
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int i;
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double d1 = p_v.Dot(m_unk0x00, m_unk0x18);
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double a;
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@@ -243,9 +244,8 @@ inline int UnknownMx4DPointFloat::FUN_100040a0(Vector4& p_v, float p_f)
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return 0;
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}
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else {
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return -1;
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}
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}
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#endif // MXGEOMETRY3D_H
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@@ -179,7 +179,7 @@ public:
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}
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}
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inline int Unknown(Matrix4& p_mat);
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inline int BETA_1005a590(Matrix4& p_mat);
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// FUNCTION: LEGO1 0x1006b500
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void Swap(int p_d1, int p_d2)
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@@ -202,9 +202,11 @@ protected:
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// FUNCTION: BETA10 0x100101c0
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inline void Matrix4::ToQuaternion(Vector4& p_outQuat)
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{
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float trace = m_data[0][0] + m_data[1][1] + m_data[2][2];
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if (trace > 0) {
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trace = (float) sqrt(trace + 1.0);
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float trace;
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float localc = m_data[0][0] + m_data[1][1] + m_data[2][2];
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if (localc > 0) {
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trace = (float) sqrt(localc + 1.0);
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p_outQuat[3] = trace * 0.5f;
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trace = 0.5f / trace;
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p_outQuat[0] = (m_data[2][1] - m_data[1][2]) * trace;
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@@ -212,7 +214,6 @@ inline void Matrix4::ToQuaternion(Vector4& p_outQuat)
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p_outQuat[2] = (m_data[1][0] - m_data[0][1]) * trace;
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}
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else {
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// GLOBAL: LEGO1 0x100d4090
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static int rotateIndex[] = {1, 2, 0};
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@@ -228,8 +229,7 @@ inline void Matrix4::ToQuaternion(Vector4& p_outQuat)
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int next = rotateIndex[largest];
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int nextNext = rotateIndex[next];
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float trace =
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(float) (sqrt(*Element(largest, largest) - (*Element(nextNext, nextNext) + *Element(next, next)) + 1.0));
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trace = (float) sqrt(*Element(largest, largest) - (*Element(nextNext, nextNext) + *Element(next, next)) + 1.0);
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p_outQuat[largest] = trace * 0.5f;
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trace = 0.5f / trace;
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@@ -244,38 +244,38 @@ inline void Matrix4::ToQuaternion(Vector4& p_outQuat)
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// FUNCTION: BETA10 0x10010550
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inline int Matrix4::FromQuaternion(const Vector4& p_vec)
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{
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float len = p_vec.LenSquared();
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float local14 = p_vec.LenSquared();
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if (len > 0.0f) {
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float v7 = 2.0f / len;
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if (local14 > 0.0f) {
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local14 = 2.0f / local14;
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float v9 = p_vec[0] * v7;
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float v11 = p_vec[1] * v7;
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float v12 = p_vec[2] * v7;
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float local24 = p_vec[0] * local14;
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float local34 = p_vec[1] * local14;
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float local10 = p_vec[2] * local14;
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float v13 = p_vec[3] * v9;
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float v14 = p_vec[3] * v11;
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float v16 = p_vec[3] * v12;
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float local28 = p_vec[3] * local24;
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float local2c = p_vec[3] * local34;
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float local30 = p_vec[3] * local10;
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float v17 = p_vec[0] * v9;
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float v22 = p_vec[0] * v11;
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float v23 = p_vec[0] * v12;
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float local38 = p_vec[0] * local24;
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float local8 = p_vec[0] * local34;
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float localc = p_vec[0] * local10;
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float v18 = p_vec[1] * v11;
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float v24 = p_vec[1] * v12;
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float v19 = p_vec[2] * v12;
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float local18 = p_vec[1] * local34;
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float local1c = p_vec[1] * local10;
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float local20 = p_vec[2] * local10;
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m_data[0][0] = 1.0f - (v18 + v19);
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m_data[1][0] = v22 + v16;
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m_data[2][0] = v23 - v14;
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m_data[0][0] = 1.0f - (local18 + local20);
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m_data[1][0] = local8 + local30;
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m_data[2][0] = localc - local2c;
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m_data[0][1] = v22 - v16;
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m_data[1][1] = 1.0f - (v17 + v19);
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m_data[2][1] = v24 + v13;
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m_data[0][1] = local8 - local30;
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m_data[1][1] = 1.0f - (local38 + local20);
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m_data[2][1] = local1c + local28;
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m_data[0][2] = v14 + v23;
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m_data[1][2] = v24 - v13;
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m_data[2][2] = 1.0f - (v18 + v17);
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m_data[0][2] = local2c + localc;
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m_data[1][2] = local1c - local28;
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m_data[2][2] = 1.0f - (local18 + local38);
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m_data[3][0] = 0.0f;
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m_data[3][1] = 0.0f;
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@@ -287,12 +287,13 @@ inline int Matrix4::FromQuaternion(const Vector4& p_vec)
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m_data[2][3] = 0.0f;
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return 0;
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}
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else {
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return -1;
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}
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}
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// FUNCTION: BETA10 0x1005a590
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inline int Matrix4::Unknown(Matrix4& p_mat)
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inline int Matrix4::BETA_1005a590(Matrix4& p_mat)
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{
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float local5c[4][4];
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Matrix4 localc(local5c);
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@@ -467,38 +467,36 @@ public:
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// FUNCTION: BETA10 0x10048ad0
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inline int Vector4::NormalizeQuaternion()
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{
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float* v = m_data;
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float magnitude = v[0] * v[0] + v[2] * v[2] + v[1] * v[1];
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if (magnitude > 0.0f) {
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float theta = v[3] * 0.5f;
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v[3] = cos(theta);
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magnitude = sin(theta) / sqrt(magnitude);
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Vector3::MulImpl(magnitude);
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float length = m_data[0] * m_data[0] + m_data[1] * m_data[1] + m_data[2] * m_data[2];
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if (length > 0.0f) {
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float theta = m_data[3] * 0.5f;
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float magnitude = sin((double) theta);
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m_data[3] = cos((double) theta);
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magnitude = magnitude / (float) sqrt((double) length);
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m_data[0] *= magnitude;
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m_data[1] *= magnitude;
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m_data[2] *= magnitude;
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return 0;
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}
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else {
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return -1;
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}
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inline static float QuaternionProductScalarPart(const float* bDat, const float* aDat)
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{
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// We have no indication from the beta that this function exists,
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// but it helps with the stack layout of Vector4::EqualsHamiltonProduct()
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return aDat[3] * bDat[3] - (aDat[0] * bDat[0] + aDat[2] * bDat[2] + aDat[1] * bDat[1]);
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}
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// FUNCTION: LEGO1 0x10002bf0
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// FUNCTION: BETA10 0x10048c20
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inline int Vector4::EqualsHamiltonProduct(const Vector4& p_a, const Vector4& p_b)
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{
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m_data[3] = QuaternionProductScalarPart(p_a.m_data, p_b.m_data);
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m_data[3] = p_a.m_data[3] * p_b.m_data[3] -
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(p_a.m_data[0] * p_b.m_data[0] + p_a.m_data[2] * p_b.m_data[2] + p_a.m_data[1] * p_b.m_data[1]);
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Vector3::EqualsCrossImpl(p_a.m_data, p_b.m_data);
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m_data[0] = p_b.m_data[3] * p_a.m_data[0] + p_a.m_data[3] * p_b.m_data[0] + m_data[0];
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m_data[1] = p_b.m_data[1] * p_a.m_data[3] + p_a.m_data[1] * p_b.m_data[3] + m_data[1];
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m_data[2] = p_b.m_data[2] * p_a.m_data[3] + p_a.m_data[2] * p_b.m_data[3] + m_data[2];
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return 0;
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}
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