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move inlined MxDSObject::SetAtomId to main header
We've confirmed that, despite a function being declared inline, msvc will still make a conventional call in some circumstances. As such, I feel like this is warranted because it's most likely what a developer would have actually written.
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@@ -34,9 +34,3 @@ void MxDSObject::SetObjectName(const char *p_name)
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}
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}
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}
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// OFFSET: LEGO1 0x10005530
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void MxDSObject::SetAtomId(MxAtomId p_atomId)
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{
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this->m_atomId = p_atomId;
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}
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@@ -17,7 +17,9 @@ public:
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inline void SetUnknown1c(int p_unk1c) { this->m_unk1c = p_unk1c; }
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inline void SetUnknown24(short p_unk24) { this->m_unk24 = p_unk24; }
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void SetAtomId(MxAtomId p_atomId);
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// OFFSET: ISLE 0x401c40
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// OFFSET: LEGO1 0x10005530
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inline void SetAtomId(MxAtomId p_atomId) { this->m_atomId = p_atomId; }
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private:
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int m_unk08;
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