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Clear unknowns in Act3State (#1665)
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@@ -864,7 +864,7 @@ MxLong LegoNavController::Notify(MxParam& p_param)
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}
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GameState()->SetCurrentAct(LegoGameState::e_act3);
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act3State->m_unk0x08 = 2;
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act3State->m_state = Act3State::e_goodEnding;
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GameState()->m_currentArea = LegoGameState::e_act3script;
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GameState()->SwitchArea(LegoGameState::e_infomain);
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break;
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@@ -878,7 +878,7 @@ MxLong LegoNavController::Notify(MxParam& p_param)
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}
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GameState()->SetCurrentAct(LegoGameState::e_act3);
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act3State->m_unk0x08 = 3;
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act3State->m_state = Act3State::e_badEnding;
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GameState()->m_currentArea = LegoGameState::e_act3script;
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GameState()->SwitchArea(LegoGameState::e_infomain);
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break;
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