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Implement/match LegoPathActor::VTable0xa4 and VTable0xa8 (#945)
* Implement/match LegoPathActor::VTable0xa4 * Implement/match LegoPathActor::VTable0xa8 * Name enum constants
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@@ -12,7 +12,7 @@ LegoWEGEdge::LegoWEGEdge()
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m_edgeNormals = NULL;
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m_flags = 0;
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m_unk0x48 = 0;
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m_unk0x4c = NULL;
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m_pathTrigger = NULL;
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m_unk0x50 = NULL;
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}
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@@ -29,8 +29,8 @@ LegoWEGEdge::~LegoWEGEdge()
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if (m_edgeNormals) {
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delete[] m_edgeNormals;
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}
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if (m_unk0x4c) {
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delete m_unk0x4c;
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if (m_pathTrigger) {
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delete m_pathTrigger;
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}
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if (m_unk0x50) {
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delete m_unk0x50;
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@@ -63,16 +63,16 @@ public:
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friend class LegoPathController;
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protected:
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LegoU8 m_flags; // 0x0c
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LegoU8 m_unk0x0d; // 0x0d
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LegoChar* m_name; // 0x10
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Mx4DPointFloat m_unk0x14; // 0x14
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Mx4DPointFloat* m_edgeNormals; // 0x2c
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Mx3DPointFloat m_unk0x30; // 0x30
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LegoU32 m_unk0x44; // 0x44
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LegoU8 m_unk0x48; // 0x48
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PathWithTrigger* m_unk0x4c; // 0x4c
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Mx3DPointFloat* m_unk0x50; // 0x50
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LegoU8 m_flags; // 0x0c
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LegoU8 m_unk0x0d; // 0x0d
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LegoChar* m_name; // 0x10
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Mx4DPointFloat m_unk0x14; // 0x14
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Mx4DPointFloat* m_edgeNormals; // 0x2c
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Mx3DPointFloat m_unk0x30; // 0x30
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LegoU32 m_unk0x44; // 0x44
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LegoU8 m_unk0x48; // 0x48
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PathWithTrigger* m_pathTrigger; // 0x4c
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Mx3DPointFloat* m_unk0x50; // 0x50
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};
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#endif // __LEGOWEGEDGE_H
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