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Begin work on Police class (#469)
* Begin work on Police class * Use JukeBox::e_policeStation value * Fixes --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -1,15 +1,56 @@
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#include "police.h"
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// STUB: LEGO1 0x1005e130
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#include "jukebox.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legoomni.h"
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#include "mxnotificationmanager.h"
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DECOMP_SIZE_ASSERT(Police, 0x110)
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// FUNCTION: LEGO1 0x1005e130
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Police::Police()
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{
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// TODO
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m_policeState = NULL;
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m_unk0x10c = 0;
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NotificationManager()->Register(this);
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}
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// STUB: LEGO1 0x1005e320
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// FUNCTION: LEGO1 0x1005e320
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Police::~Police()
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{
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// TODO
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if (InputManager()->GetWorld() == this) {
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InputManager()->ClearWorld();
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}
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ControlManager()->Unregister(this);
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InputManager()->UnRegister(this);
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NotificationManager()->Unregister(this);
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}
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// FUNCTION: LEGO1 0x1005e3e0
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MxResult Police::Create(MxDSAction& p_dsAction)
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{
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MxResult ret = LegoWorld::Create(p_dsAction);
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if (ret == SUCCESS) {
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InputManager()->SetWorld(this);
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ControlManager()->Register(this);
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}
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SetIsWorldActive(FALSE);
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InputManager()->Register(this);
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LegoGameState* gameState = GameState();
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PoliceState* policeState = (PoliceState*) gameState->GetState("PoliceState");
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if (!policeState) {
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policeState = (PoliceState*) gameState->CreateState("PoliceState");
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}
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m_policeState = policeState;
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GameState()->SetUnknown424(0x22);
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GameState()->FUN_1003a720(0);
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return ret;
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}
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// STUB: LEGO1 0x1005e480
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@@ -19,3 +60,11 @@ MxLong Police::Notify(MxParam& p_param)
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return 0;
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}
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// FUNCTION: LEGO1 0x1005e530
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void Police::VTable0x50()
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{
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LegoWorld::VTable0x50();
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PlayMusic(JukeBox::e_policeStation);
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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}
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