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add fixme + rename MxStringVariable functions
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@@ -1,22 +1,23 @@
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#include "MxStringVariable.h"
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#include "mxstring.h"
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//FIXME: Figure out what exactly this class is used for. It is used in LegoGameState::LegoGameState when loading the background color, and for loading the "fsmovie" variable
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// OFFSET: LEGO1 0x1003bec0
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MxStringVariable::~MxStringVariable()
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{
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delete &m_colorString;
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delete &m_string;
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delete &m_name;
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}
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// OFFSET: LEGO1 0x1003bea0
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MxString *MxStringVariable::GetColorString()
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MxString *MxStringVariable::GetString()
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{
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return &m_colorString;
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return &m_string;
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}
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// OFFSET: LEGO1 0x1003beb0
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void MxStringVariable::SetColorString(const char *colorString)
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void MxStringVariable::SetString(const char *colorString)
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{
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m_colorString = colorString;
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m_string = colorString;
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}
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