add fixme + rename MxStringVariable functions

This commit is contained in:
Misha
2023-06-28 18:22:35 +03:00
parent a883f37b9d
commit 6879f30e79
3 changed files with 10 additions and 9 deletions

View File

@@ -1,22 +1,23 @@
#include "MxStringVariable.h"
#include "mxstring.h"
//FIXME: Figure out what exactly this class is used for. It is used in LegoGameState::LegoGameState when loading the background color, and for loading the "fsmovie" variable
// OFFSET: LEGO1 0x1003bec0
MxStringVariable::~MxStringVariable()
{
delete &m_colorString;
delete &m_string;
delete &m_name;
}
// OFFSET: LEGO1 0x1003bea0
MxString *MxStringVariable::GetColorString()
MxString *MxStringVariable::GetString()
{
return &m_colorString;
return &m_string;
}
// OFFSET: LEGO1 0x1003beb0
void MxStringVariable::SetColorString(const char *colorString)
void MxStringVariable::SetString(const char *colorString)
{
m_colorString = colorString;
m_string = colorString;
}