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Implement/match LegoCameraController::FUN_10012290 and FUN_10012320 (#969)
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@@ -36,8 +36,8 @@ public:
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virtual MxResult Create(); // vtable+0x44
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void SetWorldTransform(const Vector3& p_at, const Vector3& p_dir, const Vector3& p_up);
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void FUN_10012290(float);
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void FUN_10012320(MxFloat);
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void FUN_10012290(float p_angle);
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void FUN_10012320(float p_angle);
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void FUN_100123e0(const Matrix4& p_transform, MxU32 p_und);
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Mx3DPointFloat GetWorldUp();
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Mx3DPointFloat GetWorldLocation();
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