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Implement/match LegoCameraController::FUN_10012290 and FUN_10012320 (#969)
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@@ -124,15 +124,20 @@ void LegoCameraController::SetWorldTransform(const Vector3& p_at, const Vector3&
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m_matrix2 = m_matrix1;
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}
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// STUB: LEGO1 0x10012290
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void LegoCameraController::FUN_10012290(float)
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// FUNCTION: LEGO1 0x10012290
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// FUNCTION: BETA10 0x10068c34
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void LegoCameraController::FUN_10012290(float p_angle)
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{
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m_matrix1 = m_matrix2;
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m_matrix1.RotateZ(p_angle);
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}
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// STUB: LEGO1 0x10012320
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void LegoCameraController::FUN_10012320(MxFloat)
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// FUNCTION: LEGO1 0x10012320
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// FUNCTION: BETA10 0x10068c73
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void LegoCameraController::FUN_10012320(float p_angle)
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{
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// TODO
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m_matrix1 = m_matrix2;
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m_matrix1.RotateY(p_angle);
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}
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// FUNCTION: LEGO1 0x100123e0
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