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https://github.com/isledecomp/isle.git
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Implement LegoCharacterManager::CreateROI (#709)
* WIP * Create globals * Add Read * Name Init * Add LegoCharacter init data * Add define for NULL * Use MxS8 * Add LegoCharacterLOD * WIP CreateROI * Fix * WIP * Match * Match * Match, implement Find * Fix MeshBuilder * Fix * space
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8cffa7cf8c
commit
68bb20f04f
@@ -1,40 +1,40 @@
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#include "legocharactermanager.h"
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#include "legoanimactor.h"
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#include "legocharacters.h"
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#include "legogamestate.h"
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#include "legovideomanager.h"
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#include "misc.h"
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#include "misc/legocontainer.h"
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#include "mxmisc.h"
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#include "realtime/realtime.h"
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#include "roi/legolod.h"
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#include "roi/legoroi.h"
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DECOMP_SIZE_ASSERT(LegoCharacter, 0x08)
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DECOMP_SIZE_ASSERT(LegoCharacterManager, 0x08)
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DECOMP_SIZE_ASSERT(LegoSaveDataEntry3, 0x108)
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// GLOBAL: LEGO1 0x100f80c0
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LegoSaveDataEntry3 g_saveDataInit[66]; // TODO: add data
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// GLOBAL: LEGO1 0x100fc4e4
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char* LegoCharacterManager::g_customizeAnimFile = NULL;
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// GLOBAL: LEGO1 0x10104f20
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LegoSaveDataEntry3 g_saveData3[66];
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LegoCharacterData g_characterData[66];
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// FUNCTION: LEGO1 0x10082a20
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LegoCharacterManager::LegoCharacterManager()
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{
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m_characters = new LegoCharacterMap();
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InitSaveData();
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Init();
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m_customizeAnimFile = new CustomizeAnimFileVariable("CUSTOMIZE_ANIM_FILE");
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VariableTable()->SetVariable(m_customizeAnimFile);
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}
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// FUNCTION: LEGO1 0x10083270
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void LegoCharacterManager::InitSaveData()
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void LegoCharacterManager::Init()
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{
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for (MxS32 i = 0; i < 66; i++) {
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g_saveData3[i] = g_saveDataInit[i];
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for (MxS32 i = 0; i < _countof(g_characterData); i++) {
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g_characterData[i] = g_characterDataInit[i];
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}
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}
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@@ -45,59 +45,95 @@ void LegoCharacterManager::FUN_100832a0()
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}
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// FUNCTION: LEGO1 0x10083310
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MxResult LegoCharacterManager::WriteSaveData3(LegoStorage* p_storage)
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MxResult LegoCharacterManager::Write(LegoStorage* p_storage)
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{
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MxResult result = FAILURE;
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// This should probably be a for loop but I can't figure out how to
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// make it match as a for loop.
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LegoSaveDataEntry3* entry = g_saveData3;
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const LegoSaveDataEntry3* end = &g_saveData3[66];
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for (MxS32 i = 0; i < _countof(g_characterData) - 1; i++) {
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LegoCharacterData* data = &g_characterData[i];
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while (TRUE) {
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if (p_storage->Write(&entry->m_savePart1, 4) != SUCCESS) {
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break;
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if (p_storage->Write(&data->m_unk0x0c, sizeof(data->m_unk0x0c)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&entry->m_savePart2, 4) != SUCCESS) {
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break;
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if (p_storage->Write(&data->m_unk0x10, sizeof(data->m_unk0x10)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&entry->m_savePart3, 1) != SUCCESS) {
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break;
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if (p_storage->Write(&data->m_unk0x14, sizeof(data->m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&entry->m_currentFrame, 1) != SUCCESS) {
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break;
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if (p_storage->Write(&data->m_parts[1].m_unk0x08, sizeof(data->m_parts[1].m_unk0x08)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&entry->m_savePart5, 1) != SUCCESS) {
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break;
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if (p_storage->Write(&data->m_parts[1].m_unk0x14, sizeof(data->m_parts[1].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&entry->m_savePart6, 1) != SUCCESS) {
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break;
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if (p_storage->Write(&data->m_parts[2].m_unk0x14, sizeof(data->m_parts[2].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&entry->m_savePart7, 1) != SUCCESS) {
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break;
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if (p_storage->Write(&data->m_parts[4].m_unk0x14, sizeof(data->m_parts[4].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&entry->m_savePart8, 1) != SUCCESS) {
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break;
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if (p_storage->Write(&data->m_parts[5].m_unk0x14, sizeof(data->m_parts[5].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&entry->m_savePart9, 1) != SUCCESS) {
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break;
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if (p_storage->Write(&data->m_parts[8].m_unk0x14, sizeof(data->m_parts[8].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Write(&entry->m_savePart10, 1) != SUCCESS) {
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break;
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}
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if (++entry >= end) {
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result = SUCCESS;
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break;
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if (p_storage->Write(&data->m_parts[9].m_unk0x14, sizeof(data->m_parts[9].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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}
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result = SUCCESS;
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done:
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return result;
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}
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// STUB: LEGO1 0x100833f0
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MxResult LegoCharacterManager::ReadSaveData3(LegoStorage* p_storage)
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// FUNCTION: LEGO1 0x100833f0
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MxResult LegoCharacterManager::Read(LegoStorage* p_storage)
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{
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return SUCCESS;
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MxResult result = FAILURE;
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for (MxS32 i = 0; i < _countof(g_characterData) - 1; i++) {
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LegoCharacterData* data = &g_characterData[i];
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if (p_storage->Read(&data->m_unk0x0c, sizeof(data->m_unk0x0c)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_unk0x10, sizeof(data->m_unk0x10)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_unk0x14, sizeof(data->m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[1].m_unk0x08, sizeof(data->m_parts[1].m_unk0x08)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[1].m_unk0x14, sizeof(data->m_parts[1].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[2].m_unk0x14, sizeof(data->m_parts[2].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[4].m_unk0x14, sizeof(data->m_parts[4].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[5].m_unk0x14, sizeof(data->m_parts[5].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[8].m_unk0x14, sizeof(data->m_parts[8].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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if (p_storage->Read(&data->m_parts[9].m_unk0x14, sizeof(data->m_parts[9].m_unk0x14)) != SUCCESS) {
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goto done;
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}
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}
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result = SUCCESS;
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done:
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return result;
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}
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// FUNCTION: LEGO1 0x10083500
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@@ -139,7 +175,7 @@ LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
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actor->SetROI(character->m_roi, FALSE, FALSE);
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actor->FUN_100114e0(0);
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actor->SetFlag(LegoActor::c_bit2);
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FUN_10084c60(p_key)->m_actor = actor;
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Find(p_key)->m_actor = actor;
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}
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return character->m_roi;
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@@ -160,10 +196,153 @@ void LegoCharacterManager::FUN_10083f10(LegoROI* p_roi)
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// TODO
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}
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// STUB: LEGO1 0x10084030
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// FUNCTION: LEGO1 0x10084030
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LegoROI* LegoCharacterManager::CreateROI(const char* p_key)
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{
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return NULL;
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MxBool success = FALSE;
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LegoROI* roi = NULL;
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BoundingSphere boundingSphere;
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BoundingBox boundingBox;
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MxMatrix mat;
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CompoundObject* comp;
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MxS32 i, j;
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Tgl::Renderer* renderer = VideoManager()->GetRenderer();
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ViewLODListManager* lodManager = GetViewLODListManager();
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LegoTextureContainer* textureContainer = TextureContainer();
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LegoCharacterData* characterData = Find(p_key);
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if (characterData == NULL) {
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goto done;
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}
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if (!strcmpi(p_key, "pep")) {
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LegoCharacterData* pepper = Find("pepper");
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characterData->m_unk0x0c = pepper->m_unk0x0c;
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characterData->m_unk0x10 = pepper->m_unk0x10;
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characterData->m_unk0x14 = pepper->m_unk0x14;
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for (i = 0; i < _countof(characterData->m_parts); i++) {
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characterData->m_parts[i] = pepper->m_parts[i];
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}
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}
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roi = new LegoROI(renderer);
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roi->SetName(p_key);
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boundingSphere.Center()[0] = g_characterLODs[0].m_boundingSphere[0];
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boundingSphere.Center()[1] = g_characterLODs[0].m_boundingSphere[1];
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boundingSphere.Center()[2] = g_characterLODs[0].m_boundingSphere[2];
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boundingSphere.Radius() = g_characterLODs[0].m_boundingSphere[3];
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roi->SetBoundingSphere(boundingSphere);
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boundingBox.Min()[0] = g_characterLODs[0].m_boundingBox[0];
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boundingBox.Min()[1] = g_characterLODs[0].m_boundingBox[1];
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boundingBox.Min()[2] = g_characterLODs[0].m_boundingBox[2];
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boundingBox.Max()[0] = g_characterLODs[0].m_boundingBox[3];
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boundingBox.Max()[1] = g_characterLODs[0].m_boundingBox[4];
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boundingBox.Max()[2] = g_characterLODs[0].m_boundingBox[5];
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roi->SetUnknown0x80(boundingBox);
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comp = new CompoundObject();
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roi->SetComp(comp);
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for (i = 0; i < _countof(g_characterLODs) - 1; i++) {
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ViewLODList *lodList, *dupLodList;
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LegoROI* childROI;
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MxS32 lodSize;
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const char* parentName;
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char lodName[64];
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LegoCharacterData::Part& part = characterData->m_parts[i];
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if (i == 0 || i == 1) {
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parentName = part.m_unk0x04[part.m_unk0x00[part.m_unk0x08]];
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}
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else {
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parentName = g_characterLODs[i + 1].m_parentName;
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}
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lodList = lodManager->Lookup(parentName);
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lodSize = lodList->Size();
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sprintf(lodName, "%s%d", p_key, i);
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dupLodList = lodManager->Create(lodName, lodSize);
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for (j = 0; j < lodSize; j++) {
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dupLodList->PushBack(((LegoLOD*) (*lodList)[j])->Clone(renderer));
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}
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lodList->Release();
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lodList = dupLodList;
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childROI = new LegoROI(renderer, lodList);
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lodList->Release();
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childROI->SetName(g_characterLODs[i + 1].m_name);
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childROI->SetParentROI(roi);
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BoundingSphere childBoundingSphere;
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childBoundingSphere.Center()[0] = g_characterLODs[i + 1].m_boundingSphere[0];
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childBoundingSphere.Center()[1] = g_characterLODs[i + 1].m_boundingSphere[1];
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childBoundingSphere.Center()[2] = g_characterLODs[i + 1].m_boundingSphere[2];
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childBoundingSphere.Radius() = g_characterLODs[i + 1].m_boundingSphere[3];
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childROI->SetBoundingSphere(childBoundingSphere);
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BoundingBox childBoundingBox;
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childBoundingBox.Min()[0] = g_characterLODs[i + 1].m_boundingBox[0];
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childBoundingBox.Min()[1] = g_characterLODs[i + 1].m_boundingBox[1];
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childBoundingBox.Min()[2] = g_characterLODs[i + 1].m_boundingBox[2];
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childBoundingBox.Max()[0] = g_characterLODs[i + 1].m_boundingBox[3];
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childBoundingBox.Max()[1] = g_characterLODs[i + 1].m_boundingBox[4];
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childBoundingBox.Max()[2] = g_characterLODs[i + 1].m_boundingBox[5];
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childROI->SetUnknown0x80(childBoundingBox);
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CalcLocalTransform(
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Mx3DPointFloat(g_characterLODs[i + 1].m_position),
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Mx3DPointFloat(g_characterLODs[i + 1].m_direction),
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Mx3DPointFloat(g_characterLODs[i + 1].m_up),
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mat
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);
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childROI->WrappedSetLocalTransform(mat);
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if (g_characterLODs[i + 1].m_flags & LegoCharacterLOD::c_flag1 &&
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(i != 0 || part.m_unk0x00[part.m_unk0x08] != 0)) {
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LegoTextureInfo* textureInfo = textureContainer->Get(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]]);
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if (textureInfo != NULL) {
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childROI->FUN_100a9210(textureInfo);
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childROI->FUN_100a9170(1.0F, 1.0F, 1.0F, 0.0F);
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}
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}
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else if (g_characterLODs[i + 1].m_flags & LegoCharacterLOD::c_flag2 || (i == 0 && part.m_unk0x00[part.m_unk0x08] == 0)) {
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LegoFloat red, green, blue, alpha;
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childROI->FUN_100a9bf0(part.m_unk0x10[part.m_unk0x0c[part.m_unk0x14]], red, green, blue, alpha);
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childROI->FUN_100a9170(red, green, blue, alpha);
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}
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comp->push_back(childROI);
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}
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CalcLocalTransform(
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Mx3DPointFloat(g_characterLODs[0].m_position),
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Mx3DPointFloat(g_characterLODs[0].m_direction),
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Mx3DPointFloat(g_characterLODs[0].m_up),
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mat
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);
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roi->WrappedSetLocalTransform(mat);
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characterData->m_roi = roi;
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success = TRUE;
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done:
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if (!success && roi != NULL) {
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delete roi;
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roi = NULL;
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}
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return roi;
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}
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// STUB: LEGO1 0x10084c00
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@@ -173,9 +352,21 @@ MxBool LegoCharacterManager::FUN_10084c00(const LegoChar*)
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return FALSE;
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}
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// STUB: LEGO1 0x10084c60
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LegoSaveDataEntry3* LegoCharacterManager::FUN_10084c60(const char* p_key)
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// FUNCTION: LEGO1 0x10084c60
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LegoCharacterData* LegoCharacterManager::Find(const char* p_key)
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{
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MxU32 i;
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for (i = 0; i < _countof(g_characterData) - 1; i++) {
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if (!strcmpi(g_characterData[i].m_name, p_key)) {
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break;
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}
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}
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if (i < _countof(g_characterData)) {
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return &g_characterData[i];
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}
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return NULL;
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}
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