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Implement LegoCharacterManager::CreateROI (#709)
* WIP * Create globals * Add Read * Name Init * Add LegoCharacter init data * Add define for NULL * Use MxS8 * Add LegoCharacterLOD * WIP CreateROI * Fix * WIP * Match * Match * Match, implement Find * Fix MeshBuilder * Fix * space
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@@ -128,7 +128,7 @@ Mx3DPointFloat LegoCameraController::GetWorldUp()
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{
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if (m_lego3DView && m_lego3DView->GetPointOfView()) {
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Mx3DPointFloat vec;
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vec = Vector3(m_lego3DView->GetPointOfView()->GetWorldUp());
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vec = m_lego3DView->GetPointOfView()->GetWorldUp();
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return Mx3DPointFloat(vec[0], vec[1], vec[2]);
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}
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else {
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@@ -141,7 +141,7 @@ Mx3DPointFloat LegoCameraController::GetWorldLocation()
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{
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if (m_lego3DView && m_lego3DView->GetPointOfView()) {
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Mx3DPointFloat vec;
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vec = Vector3(m_lego3DView->GetPointOfView()->GetWorldPosition());
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vec = m_lego3DView->GetPointOfView()->GetWorldPosition();
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return Mx3DPointFloat(vec[0], vec[1] - m_entityOffsetUp, vec[2]);
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}
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else {
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@@ -154,7 +154,7 @@ Mx3DPointFloat LegoCameraController::GetWorldDirection()
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{
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if (m_lego3DView && m_lego3DView->GetPointOfView()) {
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Mx3DPointFloat vec;
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vec = Vector3(m_lego3DView->GetPointOfView()->GetWorldDirection());
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vec = m_lego3DView->GetPointOfView()->GetWorldDirection();
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return Mx3DPointFloat(vec[0], vec[1], vec[2]);
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}
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else {
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