Implement LegoCharacterManager::CreateROI (#709)

* WIP

* Create globals

* Add Read

* Name Init

* Add LegoCharacter init data

* Add define for NULL

* Use MxS8

* Add LegoCharacterLOD

* WIP CreateROI

* Fix

* WIP

* Match

* Match

* Match, implement Find

* Fix MeshBuilder

* Fix

* space
This commit is contained in:
Christian Semmler
2024-03-22 13:40:19 -04:00
committed by GitHub
parent 8cffa7cf8c
commit 68bb20f04f
15 changed files with 1617 additions and 109 deletions

View File

@@ -20,7 +20,7 @@ public:
// FUNCTION: LEGO1 0x100343a0
inline Mx3DPointFloat(const Mx3DPointFloat& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
inline Mx3DPointFloat(const float* p_other) : Vector3(m_elements) { EqualsImpl((float*) p_other); }
inline Mx3DPointFloat(const Vector3& p_other) : Vector3(m_elements) { EqualsImpl(p_other.m_data); }
// SYNTHETIC: LEGO1 0x1001d170
// Mx3DPointFloat::Mx3DPointFloat