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Implement LegoCharacterManager::CreateROI (#709)
* WIP * Create globals * Add Read * Name Init * Add LegoCharacter init data * Add define for NULL * Use MxS8 * Add LegoCharacterLOD * WIP CreateROI * Fix * WIP * Match * Match * Match, implement Find * Fix MeshBuilder * Fix * space
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@@ -52,6 +52,10 @@ typedef MxU8 MxBool;
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#define FALSE 0
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#endif
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#ifndef NULL
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#define NULL 0
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#endif
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#define TWOCC(a, b) (((a) << 0) | ((b) << 8))
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#define FOURCC(a, b, c, d) (((a) << 0) | ((b) << 8) | ((c) << 16) | ((d) << 24))
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