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Add enum for actor IDs (#993)
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@@ -346,25 +346,25 @@ MxLong LegoEntity::Notify(MxParam& p_param)
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}
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else {
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switch (GameState()->GetActorId()) {
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case 1:
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case LegoActor::c_pepper:
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if (GameState()->GetCurrentAct() != LegoGameState::e_act2 &&
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GameState()->GetCurrentAct() != LegoGameState::e_act3) {
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VTable0x3c();
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}
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break;
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case 2:
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case LegoActor::c_mama:
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VTable0x40();
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break;
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case 3:
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case LegoActor::c_papa:
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VTable0x44();
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break;
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case 4:
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case LegoActor::c_nick:
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VTable0x48(param.GetROI());
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break;
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case 5:
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case LegoActor::c_laura:
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VTable0x4c();
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break;
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case 6:
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case LegoActor::c_brickster:
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switch (m_type) {
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case e_actor:
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case e_unk1:
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