Add enum for actor IDs (#993)

This commit is contained in:
Christian Semmler
2024-06-05 12:11:46 -04:00
committed by GitHub
parent 6e7e9a3f20
commit 6a9f68872b
10 changed files with 59 additions and 49 deletions

View File

@@ -675,24 +675,24 @@ MxResult LegoPathActor::VTable0x9c()
void LegoPathActor::VTable0xa4(MxBool& p_und1, MxS32& p_und2)
{
switch (GetActorId()) {
case 1:
case c_pepper:
p_und1 = TRUE;
p_und2 = 2;
break;
case 2:
case c_mama:
p_und1 = FALSE;
p_und2 = 1;
break;
case 3:
case c_papa:
p_und1 = TRUE;
p_und2 = 1;
break;
case 4:
case 6:
case c_nick:
case c_brickster:
p_und1 = TRUE;
p_und2 = rand() % p_und2 + 1;
break;
case 5:
case c_laura:
p_und1 = FALSE;
p_und2 = 2;
break;