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Implement/match a few LegoEntity functions (#445)
* Implement/match a few LegoEntity functions * Add annotations
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@@ -37,7 +37,7 @@ public:
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virtual MxResult Create(); // vtable+0x44
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void SetWorldTransform(const Vector3& p_at, const Vector3& p_dir, const Vector3& p_up);
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void FUN_100123e0(MxMatrix& p_transform, MxU32);
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void FUN_100123e0(const MxMatrix& p_transform, MxU32);
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Mx3DPointFloat GetWorldUp();
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Mx3DPointFloat GetWorldLocation();
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Mx3DPointFloat GetWorldDirection();
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