Implement/match a few LegoEntity functions (#445)

* Implement/match a few LegoEntity functions

* Add annotations
This commit is contained in:
Christian Semmler
2024-01-16 14:33:03 -05:00
committed by GitHub
parent b1fdb780de
commit 6af0c6cb1a
13 changed files with 74 additions and 27 deletions

View File

@@ -37,7 +37,7 @@ public:
virtual MxResult Create(); // vtable+0x44
void SetWorldTransform(const Vector3& p_at, const Vector3& p_dir, const Vector3& p_up);
void FUN_100123e0(MxMatrix& p_transform, MxU32);
void FUN_100123e0(const MxMatrix& p_transform, MxU32);
Mx3DPointFloat GetWorldUp();
Mx3DPointFloat GetWorldLocation();
Mx3DPointFloat GetWorldDirection();