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Implement/match a few LegoEntity functions (#445)
* Implement/match a few LegoEntity functions * Add annotations
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@@ -114,6 +114,7 @@ public:
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MxBackgroundAudioManager* GetBackgroundAudioManager() { return m_bkgAudioManager; }
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MxTransitionManager* GetTransitionManager() { return m_transitionManager; }
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MxDSAction& GetCurrentAction() { return m_action; }
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LegoUnkSaveDataWriter* GetUnkSaveDataWriter() { return m_saveDataWriter; }
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inline void SetNavController(LegoNavController* p_navController) { m_navController = p_navController; }
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inline void SetWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
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@@ -157,6 +158,7 @@ LegoControlManager* ControlManager();
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IslePathActor* GetCurrentVehicle();
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LegoPlantManager* PlantManager();
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LegoWorld* GetCurrentWorld();
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LegoUnkSaveDataWriter* GetUnkSaveDataWriter();
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GifManager* GetGifManager();
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void FUN_10015820(MxU32, MxU32);
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LegoEntity* FindEntityByAtomIdOrEntityId(const MxAtomId& p_atom, MxS32 p_entityid);
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