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Implement/match a few LegoEntity functions (#445)
* Implement/match a few LegoEntity functions * Add annotations
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@@ -28,6 +28,7 @@ public:
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virtual void UpdateWorldData(const MxMatrix& p_transform); // vtable+0x28
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virtual void UpdateWorldVelocity(); // vtable+0x2c
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const MxMatrix& GetLocal2World() const { return m_local2world; }
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const float* GetWorldPosition() const { return m_local2world[3]; }
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const float* GetWorldDirection() const { return m_local2world[2]; }
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const float* GetWorldUp() const { return m_local2world[1]; }
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