Refactor LegoContainer (#587)

* Refactor LegoContainer

* Fix name

* Fix build

* Refactor some includes

* Update STL compat

* Fix

* Fix annotations
This commit is contained in:
Christian Semmler
2024-02-23 10:06:16 -05:00
committed by GitHub
parent 9d8820ee06
commit 6b1c75ab5a
18 changed files with 249 additions and 227 deletions

View File

@@ -2,11 +2,11 @@
#include "ambulancemissionstate.h"
#include "jukebox.h"
#include "legocontainer.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legoomni.h"
#include "misc/legocontainer.h"
#include "mxnotificationmanager.h"
#include "mxnotificationparam.h"
#include "mxtransitionmanager.h"
@@ -233,7 +233,7 @@ void Score::Enable(MxBool p_enable)
// FUNCTION: LEGO1 0x100019d0
void Score::Paint()
{
TextureData* gd = GetTextureContainer()->Get("bigcube.gif");
LegoTextureInfo* gd = TextureContainer()->Get("bigcube.gif");
if (gd) {
RaceState* l78 = (RaceState*) GameState()->GetState("JetskiRaceState");