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Refactor LegoContainer (#587)
* Refactor LegoContainer * Fix name * Fix build * Refactor some includes * Update STL compat * Fix * Fix annotations
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@@ -2,11 +2,11 @@
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#include "ambulancemissionstate.h"
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#include "jukebox.h"
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#include "legocontainer.h"
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legoomni.h"
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#include "misc/legocontainer.h"
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#include "mxnotificationmanager.h"
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#include "mxnotificationparam.h"
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#include "mxtransitionmanager.h"
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@@ -233,7 +233,7 @@ void Score::Enable(MxBool p_enable)
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// FUNCTION: LEGO1 0x100019d0
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void Score::Paint()
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{
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TextureData* gd = GetTextureContainer()->Get("bigcube.gif");
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LegoTextureInfo* gd = TextureContainer()->Get("bigcube.gif");
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if (gd) {
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RaceState* l78 = (RaceState*) GameState()->GetState("JetskiRaceState");
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