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implement RegistrationBook::ReadyWorld(), impl/match MxDisplaySurface::CopySurface() (#678)
* implement RegistrationBook::ReadyWorld() * don't fix the size of letterBuffer * Fix crash in MxStillPresenter::Clone * Implement MxDisplaySurface::CopySurface 100% match * improve accuracy * invert HasRegistered check * fix legogamestate structure, documentation tweaks * this might be cleaner actually * Update mxdisplaysurface.cpp * Update legogamestate.h * don't hardcode action ids in VTable0x64 * Match ~98% --------- Co-authored-by: Misha <106913236+MishaProductions@users.noreply.github.com> Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -4,24 +4,30 @@
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#include "legocontrolmanager.h"
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#include "legogamestate.h"
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#include "legoinputmanager.h"
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#include "legoomni.h"
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#include "misc.h"
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#include "mxactionnotificationparam.h"
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#include "mxbackgroundaudiomanager.h"
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#include "mxmisc.h"
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#include "mxnotificationmanager.h"
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#include "mxtimer.h"
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#include "regbook_actions.h"
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DECOMP_SIZE_ASSERT(RegistrationBook, 0x2d0)
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// GLOBAL: LEGO1 0x100d9924
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const char* g_infoman = "infoman";
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// FUNCTION: LEGO1 0x10076d20
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RegistrationBook::RegistrationBook() : m_unk0xf8(0x80000000), m_unk0xfc(1)
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{
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memset(m_unk0x100, 0, sizeof(m_unk0x100));
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memset(m_unk0x168, 0, sizeof(m_unk0x168));
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memset(m_alphabet, 0, sizeof(m_alphabet));
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memset(m_name, 0, sizeof(m_name));
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// Maybe not be part of the struct, but then it would need packing
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// May not be part of the struct, but then it would need packing
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m_unk0x280.m_unk0x0e = 0;
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memset(m_unk0x290, 0, sizeof(m_unk0x290));
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memset(m_checkmark, 0, sizeof(m_checkmark));
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memset(&m_unk0x280, -1, sizeof(m_unk0x280) - 2);
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m_unk0x2b8 = 0;
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@@ -45,6 +51,7 @@ RegistrationBook::~RegistrationBook()
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MxResult RegistrationBook::Create(MxDSAction& p_dsAction)
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{
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MxResult result = LegoWorld::Create(p_dsAction);
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if (result == SUCCESS) {
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InputManager()->SetWorld(this);
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ControlManager()->Register(this);
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@@ -56,6 +63,7 @@ MxResult RegistrationBook::Create(MxDSAction& p_dsAction)
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m_infocenterState = (InfocenterState*) GameState()->GetState("InfocenterState");
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}
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return result;
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}
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@@ -110,10 +118,77 @@ MxLong RegistrationBook::HandleClick(LegoControlManagerEvent& p_param)
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return 0;
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}
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// STUB: LEGO1 0x10077cc0
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// FUNCTION: LEGO1 0x10077cc0
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void RegistrationBook::ReadyWorld()
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{
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// TODO
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LegoGameState* gameState = GameState();
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gameState->GetHistory()->WriteScoreHistory();
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MxS16 i;
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PlayMusic(JukeboxScript::c_InformationCenter_Music);
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char letterBuffer[] = "A_Bitmap";
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for (i = 0; i < 26; i++) {
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m_alphabet[i] = (MxStillPresenter*) Find("MxStillPresenter", letterBuffer);
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// We need to loop through the entire alphabet,
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// so increment the first char of the bitmap name
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letterBuffer[0]++;
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}
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// Now we have to do the checkmarks
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char checkmarkBuffer[] = "Check0_Ctl";
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for (i = 0; i < 10; i++) {
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m_checkmark[i] = (MxControlPresenter*) Find("MxControlPresenter", checkmarkBuffer);
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// Just like in the prior letter loop,
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// we need to increment the fifth char
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// to get the next checkmark bitmap
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checkmarkBuffer[5]++;
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}
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LegoGameState::Username* players = GameState()->m_players;
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for (i = 1; i <= GameState()->m_playerCount; i++) {
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for (MxS16 j = 0; j < 7; j++) {
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if (players[i - 1].m_letters[j] != -1) {
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if (j == 0) {
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m_checkmark[i]->Enable(TRUE);
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}
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// Start building the player names using a two-dimensional array
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m_name[i][j] = m_alphabet[players[i - 1].m_letters[j]]->Clone();
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// Enable the presenter to actually show the letter in the grid
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m_name[i][j]->Enable(TRUE);
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m_name[i][j]->SetTickleState(MxPresenter::e_repeating);
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m_name[i][j]->SetPosition(23 * j + 343, 27 * i + 121);
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}
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}
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}
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if (m_infocenterState->HasRegistered()) {
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PlayAction(RegbookScript::c_iic008in_PlayWav);
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LegoROI* infoman = FindROI(g_infoman);
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if (infoman != NULL) {
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infoman->SetUnknown0x0c(0);
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}
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}
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else {
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PlayAction(RegbookScript::c_iic006in_RunAnim);
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}
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}
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inline void RegistrationBook::PlayAction(MxU32 p_objectId)
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{
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MxDSAction action;
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action.SetAtomId(*g_regbookScript);
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action.SetObjectId(p_objectId);
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BackgroundAudioManager()->LowerVolume();
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Start(&action);
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}
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// STUB: LEGO1 0x10077fd0
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@@ -154,6 +229,6 @@ MxLong RegistrationBook::HandleNotification19(MxParam& p_param)
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// FUNCTION: LEGO1 0x100783e0
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MxBool RegistrationBook::VTable0x64()
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{
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DeleteObjects(&m_atom, 500, 506);
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DeleteObjects(&m_atom, RegbookScript::c_iic006in_RunAnim, RegbookScript::c_iic008in_PlayWav);
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return TRUE;
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}
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