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Complete LegoCarBuild
(#1144)
* Complete `LegoCarBuild` * Fix match error * Address review comments * Fix regression * Fix minor sign comparison issue --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -126,9 +126,12 @@ public:
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); // vtable+0x80
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MxS16 GetPlacedPartCount();
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void SetPlacedPartCount(MxU8 p_placedPartCount);
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void InitPresenters();
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void FUN_10022f00();
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void FUN_10022f30();
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void FUN_10023130(MxLong p_x, MxLong p_y);
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void FUN_100236d0();
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undefined4 FUN_10024250(LegoEventNotificationParam* p_param);
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void FUN_100243a0();
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undefined4 FUN_10024480(MxActionNotificationParam* p_param);
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@@ -70,6 +70,7 @@ public:
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void FUN_10079680(LegoChar* p_param);
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LegoAnimNodeData* FindNodeDataByName(LegoTreeNode* p_treeNode, const LegoChar* p_name);
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LegoTreeNode* FindNodeByName(LegoTreeNode* p_treeNode, const LegoChar* p_name);
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void FUN_10079790(const LegoChar* p_name);
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void RotateAroundYAxis(MxFloat p_angle);
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MxBool FUN_10079c30(const LegoChar* p_name);
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MxBool PartIsPlaced(const LegoChar* p_name);
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@@ -77,7 +78,7 @@ public:
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MxBool StringEqualsPlatform(const LegoChar* p_string);
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MxBool StringEqualsShelf(const LegoChar* p_string);
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MxBool StringEndsOnY(const LegoChar* p_string);
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MxBool StringEndsOnZero(const LegoChar* p_string);
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MxBool StringDoesNotEndOnZero(const LegoChar* p_string);
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const LegoChar* GetWiredNameByPartName(const LegoChar* p_name);
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void SetPartObjectIdByName(const LegoChar* p_name, MxS16 p_objectId);
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@@ -130,7 +131,7 @@ private:
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MxFloat m_unk0x130; // 0x130
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MxFloat m_unk0x134; // 0x134
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MxFloat m_unk0x138; // 0x138
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MxLong m_unk0x13c; // 0x13c
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MxULong m_unk0x13c; // 0x13c
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LegoEntity* m_unk0x140; // 0x140
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MxS32 m_unk0x144; // 0x144
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MxS32 m_unk0x148; // 0x148
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@@ -28,6 +28,7 @@ enum Cursor {
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e_cursorNone
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};
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class BoundingSphere;
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class MxAtomId;
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class LegoEntity;
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class LegoFile;
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@@ -43,6 +44,7 @@ LegoEntity* PickEntity(MxLong, MxLong);
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LegoROI* PickROI(MxLong, MxLong);
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LegoROI* PickParentROI(MxLong p_a, MxLong p_b);
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void FUN_1003dde0(LegoROI* p_param1, MxFloat p_param2);
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MxBool SpheresIntersect(const BoundingSphere& p_sphere1, const BoundingSphere& p_sphere2);
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MxBool FUN_1003ded0(MxFloat p_param1[2], MxFloat p_param2[3], MxFloat p_param3[3]);
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MxBool TransformWorldToScreen(const MxFloat p_world[3], MxFloat p_screen[4]);
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MxS16 CountTotalTreeNodes(LegoTreeNode* p_node);
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