mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-24 00:44:21 +00:00
Refactor actor states, define enum (#1220)
* Refactor actor states, define enum * Revert * Rename `UpdateState` to `Animate`
This commit is contained in:
committed by
GitHub
parent
ce3f71ea0f
commit
6da2faa48c
@@ -22,7 +22,7 @@ public:
|
||||
void SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2) override; // vtable+0x24
|
||||
void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
|
||||
MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3) override; // vtable+0x68
|
||||
void UpdateState(float p_time) override; // vtable+0x70
|
||||
void Animate(float p_time) override; // vtable+0x70
|
||||
MxResult HitActor(LegoPathActor*, MxBool) override; // vtable+0x94
|
||||
MxResult VTable0x9c() override; // vtable+0x9c
|
||||
MxS32 VTable0xa0() override; // vtable+0xa0
|
||||
|
||||
Reference in New Issue
Block a user