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Refactor actor states, define enum (#1220)
* Refactor actor states, define enum * Revert * Rename `UpdateState` to `Animate`
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@@ -22,7 +22,7 @@ public:
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~Act3Ammo() override;
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void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
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void UpdateState(float p_time) override; // vtable+0x70
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void Animate(float p_time) override; // vtable+0x70
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// FUNCTION: BETA10 0x10017750
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MxU32 IsValid() { return m_ammoFlag & c_valid; }
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