Refactor actor states, define enum (#1220)

* Refactor actor states, define enum

* Revert

* Rename `UpdateState` to `Animate`
This commit is contained in:
Christian Semmler
2024-12-13 12:30:50 -07:00
committed by GitHub
parent ce3f71ea0f
commit 6da2faa48c
44 changed files with 161 additions and 153 deletions

View File

@@ -22,7 +22,7 @@ public:
~Act3Ammo() override;
void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
void UpdateState(float p_time) override; // vtable+0x70
void Animate(float p_time) override; // vtable+0x70
// FUNCTION: BETA10 0x10017750
MxU32 IsValid() { return m_ammoFlag & c_valid; }