Refactor actor states, define enum (#1220)

* Refactor actor states, define enum

* Revert

* Rename `UpdateState` to `Animate`
This commit is contained in:
Christian Semmler
2024-12-13 12:30:50 -07:00
committed by GitHub
parent ce3f71ea0f
commit 6da2faa48c
44 changed files with 161 additions and 153 deletions

View File

@@ -134,7 +134,7 @@ public:
void Reset()
{
m_roi->SetVisibility(TRUE);
SetActorFlags(0);
SetActorState(c_initial);
}
void SetWorld(LegoWorld* p_world) { m_world = p_world; }