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Refactor actor states, define enum (#1220)
* Refactor actor states, define enum * Revert * Rename `UpdateState` to `Animate`
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@@ -26,7 +26,7 @@ public:
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}
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MxResult Create(MxDSAction& p_dsAction) override; // vtable+0x18
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void UpdateState(float p_time) override; // vtable+0x70
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void Animate(float p_time) override; // vtable+0x70
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MxLong HandleClick() override; // vtable+0xcc
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MxLong HandleControl(LegoControlManagerNotificationParam&) override; // vtable+0xd4
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void Exit() override; // vtable+0xe4
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