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Refactor actor states, define enum (#1220)
* Refactor actor states, define enum * Revert * Rename `UpdateState` to `Animate`
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@@ -58,7 +58,7 @@ public:
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void ParseAction(char* p_extra) override; // vtable+0x20
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void SetWorldSpeed(MxFloat p_worldSpeed) override; // vtable+0x30
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void UpdateState(float p_time) override; // vtable+0x70
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void Animate(float p_time) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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virtual MxResult FUN_1001c1f0(float& p_und);
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