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Refactor actor states, define enum (#1220)
* Refactor actor states, define enum * Revert * Rename `UpdateState` to `Animate`
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@@ -43,7 +43,7 @@ public:
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float p_f2,
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Vector3& p_v3
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) override; // vtable+0x6c
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void UpdateState(float p_time) override; // vtable+0x70
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void Animate(float p_time) override; // vtable+0x70
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void VTable0x74(Matrix4& p_transform) override; // vtable+0x74
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MxU32 VTable0x90(float p_time, Matrix4& p_matrix) override; // vtable+0x90
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MxResult HitActor(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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