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Refactor actor states, define enum (#1220)
* Refactor actor states, define enum * Revert * Rename `UpdateState` to `Animate`
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@@ -39,7 +39,7 @@ public:
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float p_f2,
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Vector3& p_v3
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) override; // vtable+0x6c
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void UpdateState(float p_time) override; // vtable+0x70
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void Animate(float p_time) override; // vtable+0x70
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MxS32 VTable0x1c(LegoPathBoundary* p_boundary, LegoEdge* p_edge) override; // vtable+0x1c
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// SYNTHETIC: LEGO1 0x10013a80
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