mirror of
https://github.com/isledecomp/isle.git
synced 2025-10-23 16:34:06 +00:00
Refactor actor states, define enum (#1220)
* Refactor actor states, define enum * Revert * Rename `UpdateState` to `Animate`
This commit is contained in:

committed by
GitHub

parent
ce3f71ea0f
commit
6da2faa48c
@@ -21,9 +21,9 @@ public:
|
||||
~LegoRaceMap() override;
|
||||
|
||||
// LegoPathActor vtable
|
||||
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
||||
void ParseAction(char* p_extra) override; // vtable+0x20
|
||||
void UpdateState(float p_time) override = 0; // vtable+0x70
|
||||
MxLong Notify(MxParam& p_param) override; // vtable+0x04
|
||||
void ParseAction(char* p_extra) override; // vtable+0x20
|
||||
void Animate(float p_time) override = 0; // vtable+0x70
|
||||
|
||||
// LegoRaceMap vtable
|
||||
virtual void FUN_1005d4b0(); // vtable+0x00
|
||||
|
Reference in New Issue
Block a user