Refactor actor states, define enum (#1220)

* Refactor actor states, define enum

* Revert

* Rename `UpdateState` to `Animate`
This commit is contained in:
Christian Semmler
2024-12-13 12:30:50 -07:00
committed by GitHub
parent ce3f71ea0f
commit 6da2faa48c
44 changed files with 161 additions and 153 deletions

View File

@@ -21,9 +21,9 @@ public:
~LegoRaceMap() override;
// LegoPathActor vtable
MxLong Notify(MxParam& p_param) override; // vtable+0x04
void ParseAction(char* p_extra) override; // vtable+0x20
void UpdateState(float p_time) override = 0; // vtable+0x70
MxLong Notify(MxParam& p_param) override; // vtable+0x04
void ParseAction(char* p_extra) override; // vtable+0x20
void Animate(float p_time) override = 0; // vtable+0x70
// LegoRaceMap vtable
virtual void FUN_1005d4b0(); // vtable+0x00