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Refactor actor states, define enum (#1220)
* Refactor actor states, define enum * Revert * Rename `UpdateState` to `Animate`
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@@ -159,7 +159,7 @@ MxResult Act3Ammo::FUN_10053cb0(LegoPathController* p_p, LegoPathBoundary* p_bou
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m_unk0x19c = p_unk0x19c;
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m_unk0x7c = 0.0f;
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m_lastTime = -1.0f;
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m_actorFlags = 1;
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m_actorState = c_one;
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return SUCCESS;
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}
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@@ -186,13 +186,13 @@ MxResult Act3Ammo::FUN_10053d30(LegoPathController* p_p, MxFloat p_unk0x19c)
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m_unk0x19c = p_unk0x19c;
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m_unk0x7c = 0.0f;
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m_lastTime = -1.0f;
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m_actorFlags = 1;
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m_actorState = c_one;
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return SUCCESS;
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}
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// STUB: LEGO1 0x10054050
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// STUB: BETA10 0x1001e362
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void Act3Ammo::UpdateState(float p_time)
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void Act3Ammo::Animate(float p_time)
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{
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// TODO
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}
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