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Refactor actor states, define enum (#1220)
* Refactor actor states, define enum * Revert * Rename `UpdateState` to `Animate`
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@@ -87,9 +87,9 @@ MxResult Ambulance::Create(MxDSAction& p_dsAction)
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}
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// FUNCTION: LEGO1 0x10036300
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void Ambulance::UpdateState(float p_time)
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void Ambulance::Animate(float p_time)
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{
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IslePathActor::UpdateState(p_time);
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IslePathActor::Animate(p_time);
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if (UserActor() == this) {
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char buf[200];
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