Refactor actor states, define enum (#1220)

* Refactor actor states, define enum

* Revert

* Rename `UpdateState` to `Animate`
This commit is contained in:
Christian Semmler
2024-12-13 12:30:50 -07:00
committed by GitHub
parent ce3f71ea0f
commit 6da2faa48c
44 changed files with 161 additions and 153 deletions

View File

@@ -87,9 +87,9 @@ MxResult Ambulance::Create(MxDSAction& p_dsAction)
}
// FUNCTION: LEGO1 0x10036300
void Ambulance::UpdateState(float p_time)
void Ambulance::Animate(float p_time)
{
IslePathActor::UpdateState(p_time);
IslePathActor::Animate(p_time);
if (UserActor() == this) {
char buf[200];