Refactor actor states, define enum (#1220)

* Refactor actor states, define enum

* Revert

* Rename `UpdateState` to `Animate`
This commit is contained in:
Christian Semmler
2024-12-13 12:30:50 -07:00
committed by GitHub
parent ce3f71ea0f
commit 6da2faa48c
44 changed files with 161 additions and 153 deletions

View File

@@ -148,7 +148,7 @@ void IslePathActor::Exit()
m_previousActor->SetLocation(GetWorldPosition(), GetWorldDirection(), GetWorldUp(), TRUE);
}
m_previousActor->SetActorFlags(0);
m_previousActor->SetActorState(c_initial);
GameState()->m_currentArea = LegoGameState::Area::e_unk66;
}