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Refactor actor states, define enum (#1220)
* Refactor actor states, define enum * Revert * Rename `UpdateState` to `Animate`
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@@ -148,7 +148,7 @@ void IslePathActor::Exit()
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m_previousActor->SetLocation(GetWorldPosition(), GetWorldDirection(), GetWorldUp(), TRUE);
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}
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m_previousActor->SetActorFlags(0);
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m_previousActor->SetActorState(c_initial);
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GameState()->m_currentArea = LegoGameState::Area::e_unk66;
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}
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