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Refactor actor states, define enum (#1220)
* Refactor actor states, define enum * Revert * Rename `UpdateState` to `Animate`
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@@ -202,7 +202,7 @@ void Pizza::FUN_100382b0()
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m_act1state->m_unk0x018 = 0;
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m_state->m_unk0x0c = 0;
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UserActor()->SetActorFlags(0);
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UserActor()->SetActorState(LegoPathActor::c_initial);
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g_isleFlags |= Isle::c_playMusic;
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AnimationManager()->EnableCamAnims(TRUE);
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AnimationManager()->FUN_1005f6d0(TRUE);
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@@ -472,7 +472,7 @@ MxLong Pizza::HandleEndAction(MxEndActionNotificationParam& p_param)
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m_state->m_unk0x0c = 4;
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m_state->SetUnknown0xb0(IsleScript::c_noneIsle);
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UserActor()->SetActorFlags(0);
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UserActor()->SetActorState(LegoPathActor::c_initial);
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m_skateBoard->SetUnknown0x160(TRUE);
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m_world->PlaceActor(m_skateBoard, "int37", 2, 0.5, 3, 0.5);
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