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Refactor actor states, define enum (#1220)
* Refactor actor states, define enum * Revert * Rename `UpdateState` to `Animate`
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@@ -460,7 +460,7 @@ MxBool LegoAnimMMPresenter::FUN_1004b6d0(MxLong p_time)
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}
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}
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actor->SetActorFlags(0);
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actor->SetActorState(LegoPathActor::c_initial);
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}
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return TRUE;
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