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Refactor actor states, define enum (#1220)
* Refactor actor states, define enum * Revert * Rename `UpdateState` to `Animate`
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@@ -586,7 +586,7 @@ void Isle::Enable(MxBool p_enable)
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FALSE,
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IslePathActor::c_spawnBit1 | IslePathActor::c_playMusic | IslePathActor::c_spawnBit3
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);
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actor->SetActorFlags(0);
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actor->SetActorState(LegoPathActor::c_initial);
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}
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else {
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FUN_10032620();
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