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Implement MxTransitionManager::EndTransition and GetCurrentWorld (#159)
* Implement MxTransitionManager::EndTransition and GetCurrentWorld * Match EndTransition --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -75,12 +75,16 @@ public:
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LegoGameState *GetGameState() { return m_gameState; }
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LegoNavController *GetNavController() { return m_navController; }
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MxTransitionManager *GetTransitionManager() { return m_transitionManager; }
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LegoWorld *GetCurrentWorld() { return m_currentWorld; }
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private:
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int m_unk68;
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int m_unk6c;
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LegoInputManager *m_inputMgr; // 0x70
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char m_unk74[0x10];
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undefined4 m_unk74;
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undefined4 m_unk78;
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LegoWorld *m_currentWorld;
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undefined4 m_unk80;
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LegoNavController *m_navController; // 0x84
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Isle* m_isle; // 0x88
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char m_unk8c[0x4];
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@@ -115,5 +119,6 @@ LegoBuildingManager* BuildingManager();
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Isle* GetIsle();
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LegoPlantManager* PlantManager();
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MxBool KeyValueStringParse(char *, const char *, const char *);
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LegoWorld *GetCurrentWorld();
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#endif // LEGOOMNI_H
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