rename MxTransitionManager transitions (#655)

This commit is contained in:
Ramen2X
2024-03-11 04:57:58 -04:00
committed by GitHub
parent 5eb74c06fd
commit 6dfee432ea
11 changed files with 43 additions and 43 deletions

View File

@@ -85,12 +85,12 @@ MxLong ElevatorBottom::HandleClick(LegoControlManagerEvent& p_param)
switch (p_param.GetClickedObjectId()) {
case 1:
m_unk0xf8 = LegoGameState::e_infodoor;
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
result = 1;
break;
case 2:
m_unk0xf8 = LegoGameState::e_infomain;
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
result = 1;
break;
case 3:
@@ -103,7 +103,7 @@ MxLong ElevatorBottom::HandleClick(LegoControlManagerEvent& p_param)
state->SetUnknown1c(1);
m_unk0xf8 = LegoGameState::e_elevride;
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
VariableTable()->SetVariable(g_varCAMERALOCATION, "LCAMZI1,90");
result = 1;
break;