rename MxTransitionManager transitions (#655)

This commit is contained in:
Ramen2X
2024-03-11 04:57:58 -04:00
committed by GitHub
parent 5eb74c06fd
commit 6dfee432ea
11 changed files with 43 additions and 43 deletions

View File

@@ -301,7 +301,7 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
case 4:
if (action->GetObjectId() == InfomainScript::c_GoTo_RegBook ||
action->GetObjectId() == InfomainScript::c_GoTo_RegBook_Red) {
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
m_infocenterState->SetUnknown0x74(14);
return 1;
}
@@ -311,7 +311,7 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
if (GameState()->GetCurrentAct() != LegoGameState::e_act3 && m_selectedCharacter != e_noCharacter) {
GameState()->SetActor(m_selectedCharacter);
}
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
m_infocenterState->SetUnknown0x74(14);
return 1;
}
@@ -331,7 +331,7 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
return 1;
case 12:
if (action->GetObjectId() == m_currentInfomainScript) {
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
}
@@ -881,7 +881,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
m_radio.Stop();
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
m_transitionDestination = LegoGameState::e_elevbott;
}
else {
@@ -896,7 +896,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
m_radio.Stop();
TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
m_transitionDestination = LegoGameState::e_infoscor;
}
else {