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rename MxTransitionManager transitions (#655)
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@@ -301,7 +301,7 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
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case 4:
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if (action->GetObjectId() == InfomainScript::c_GoTo_RegBook ||
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action->GetObjectId() == InfomainScript::c_GoTo_RegBook_Red) {
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TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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m_infocenterState->SetUnknown0x74(14);
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return 1;
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}
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@@ -311,7 +311,7 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
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if (GameState()->GetCurrentAct() != LegoGameState::e_act3 && m_selectedCharacter != e_noCharacter) {
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GameState()->SetActor(m_selectedCharacter);
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}
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TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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m_infocenterState->SetUnknown0x74(14);
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return 1;
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}
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@@ -331,7 +331,7 @@ MxLong Infocenter::HandleEndAction(MxEndActionNotificationParam& p_param)
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return 1;
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case 12:
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if (action->GetObjectId() == m_currentInfomainScript) {
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TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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}
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}
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@@ -881,7 +881,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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m_radio.Stop();
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TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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m_transitionDestination = LegoGameState::e_elevbott;
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}
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else {
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@@ -896,7 +896,7 @@ MxU8 Infocenter::HandleClick(LegoControlManagerEvent& p_param)
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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m_radio.Stop();
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TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, FALSE, FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
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m_transitionDestination = LegoGameState::e_infoscor;
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}
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else {
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