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rename MxTransitionManager transitions (#655)
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@@ -212,7 +212,7 @@ MxBool JukeBox::HandleClick(LegoControlManagerEvent& p_param)
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Act1State* act1State = (Act1State*) gameState->GetState("Act1State");
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act1State->SetUnknown18(11);
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m_transitionDestination = LegoGameState::Area::e_unk54;
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TransitionManager()->StartTransition(MxTransitionManager::e_pixelation, 50, 0, FALSE);
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TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, 0, FALSE);
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break;
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}
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}
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