Partially fix vector interface

This commit is contained in:
Christian Semmler
2024-06-06 11:28:13 -04:00
parent dab8e7c3c7
commit 6e7a1e2b08
15 changed files with 46 additions and 46 deletions

View File

@@ -42,9 +42,9 @@ LegoResult LegoUnknown::FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, L
}
else if (p_f1 >= 0.999) {
v1 = m_unk0x00[0];
((Vector3&) v1).Add(&m_unk0x00[1]);
((Vector3&) v1).Add(&m_unk0x00[2]);
((Vector3&) v1).Add(&m_unk0x00[3]);
((Vector3&) v1).Add(m_unk0x00[1]);
((Vector3&) v1).Add(m_unk0x00[2]);
((Vector3&) v1).Add(m_unk0x00[3]);
for (LegoS32 i = 0; i < 3; i++) {
v4[i] = m_unk0x00[1][i] + m_unk0x00[2][i] * 2.0f + m_unk0x00[3][i] * 3.0f;